Step by step guide to thinking

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EricFleet

Greetings,

Is there any structure thinking tips for new players? I am teachning my daughter to play and she is getting better, but I see some weaknesses in thinking and would like to give her something to work from.

I want to make it easy for her and here is what I came up with.

  1. What was my opponent's idea in the last move?
  2. Are there any piece or pawns that I can take?
  3. Are there any weak squares or pieces?
  4. Are there any pinned pieces?
  5. Can I make any threats?
  6. Can I develop my pieces better?
  7. Before I make my move, double check. Can anything take it?
  8. Pieces move backward too!
leiph18

I wonder how useful these are to beginners.

Sure they look appealing, but none of us play by going through a list right? We develop these habits through experience. Not that these aren't useful to mention to a beginner, just that I imagine mentioning a few of them after a game would be better. And after enough games it will start to sink in.

VLaurenT

I think you have to make it simpler, especially for children. Maybe just add a reminder to correct one of her common weaknesses (ie. "is he attacking something ?"). 

Then replace it with something else when it has become more or less an habit for her.

To be honest, I don't believe in conscious multiple steps thought processes, neither for children, nor for adults.

Doirse

How old is she? The key questions for beginners are "is my move safe" and after the opponent moves "what is the threat". Those two questions are really enough for quite a while.

thegreat_patzer

when working with kids Make it fun!

that needs to be priority#1,2, and 3.   in little amounts share knowledge, highlight a move (pick a critical move where they could have played better and have her pick a better move; and offer LOTS of positive encouragement), go over a puzzle or endgame....

 

but its all for nothing if its seems dull, drudgery, or negative...

one-of-many
kleelof

My daughter is 6 and I've done a little with her.

Instead of telling her these principles, I set-up scenerios that teach these ideas. I also have not worked with here on as complex ideas as you have.

For the most part, these 'scenerios' are very simple tactical puzzles. Checking and checkmating the king, counting and exchanging are good places to start. And alot more fun than trying to sort out more abstract ideas like strong and weak squares.