When you say candidate moves, do you mean moves that the computer would evaluate as 0.0 or higher relative to the current evaluation or is there a different way to reach a "candidate" move? If it is based on computer evaluation, how do players come to a "candidate" move in the beginning?
This seems like a very difficult expectation to place on lowest rating range, if not also the second.
no candidate moves are the narrow list of moves you are thinking about on a given turn. So this topic is how to narrow down from every possible move to list of 2-5 moves that deserve your more focused thought, and then how to turn that short list into the move your should play. Defitinity a process which becomes refined and more accurate as you advance, but the process is simple enough that it effective at the 1200-1400 level in my experience
I am putting together a list of topics that should be mastered by people in varies rating ranges OTB
1200-1400
1400-1600
1600-1800
1800-2000
2000-2200
2200+
obviously some topics will carry over, but when forming an outline I thought it may be useful to get the chess community online to provide some opinions. If you would like to contribute, name a specific topic, and the rating range you think should study it. I left out the U1200 range because getting people from unrated to 1200 is very common place, but the path after that point often becomes more murky, especially as one goes up each level. As I, or others, put forth opinions on this I will add them to the list. Feel free to discuss topics already listed if you think they are in the wrong section. I did not put tactics or endgames because for tactics they should always be done and I was not sure how to break it down for rating ranges, and for endgames I need to look at a list of positions and decide when each needs to be learned by to be both useful and practical. Feel free to give your opinions on those also