Dear Lev, Keith, Alex and Mark:
The questions being addressed are: 1) “Can Houdini 3 be beaten if it plays the Two Knights’ Defense?” 2) “Are all variations of the Two Knights’ Defense better for White?” What I hope to demonstrate is that the Two Knights’ Defense is so good for White that even a super computer can’t equalize against best play by White. One of the practical results I have discovered is that in the middle game, if the evaluation ever rises above +1.2, then it is a win for White.
What I intend to do is to test every major variation of the Two Knights’ Defense under tournament conditions. I will test under what many players would consider valid i.e. no sight of either the moves or evaluation of the computer as it moves under supervision by a tournament director. Due to time limitations I will play the games at a time limit of 2 hours for the entire game with a 10 second bonus for each move; Houdini will not be allowed to lose on time
This is the second win in the Ulvestad: This is an unsupervised game but shows the problems facing Black:
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 b5?! (The Ulvestad)
6.Bf1 h6? (Perfectly acceptable according to MCO 15; according to theory Black gets a good game with an early Bc5; as demonstrated here, h6 is a very weak move. Black should play 6…Nd4 and transpose to the Fritz as Berliner did in his classic game against Estrin for the Correspondence World Championship)
7.Nxf7! Kxf7
8.dxc6 a6?!
9.a4 Bc5
10.Be2 Ne4
11.O-O Nxf2
12.d4 Bxd4
13.Rxf2 Bxf2ch
14.Kxf2 Qxd1
15.Bxd1 Bf5
16.Be3 (Houdini prefers Bd2; this is more active) Be4
17.Nc3 Bxc6
18.Be2 (I don’t see Houdini’s point of Bh5ch; I intend to control all invasion routes by the Rooks to the 1st, 2nd, and 3rd) Rhf8
19.axb5 Kg8ch
20.Kg1 axb5
21.Rxa8 Rxa8
22.Nxb5 (According to my theories White should not even consider Bxb5. The reason is that Nxb5 gains a tempo over Bxb5 i.e. the Bishop can access b5 in one move, thus the move sequence Be2/Bxb5 does not gain time. Since the Knight cannot access b5 in under two moves, Nxb5 is a developing move. While it might not seem so, this is still a time/tempo attack even though it is an endgame.) Rb8?!
23.c4! (I welcome an endgame of two Bishops and pawns versus Rook and pawns. Again, according to my theories c4 gains time) Bxb5
24.cxb5 (Black has a dismal defensive task here) Ra8
25.Bd2 (I regard this as a simple technical win. After Bc3 all the White pawns are defended and it is just a matter of time before White creates a passed pawn on the Queenside) Kf7
26.Kf2 Ke6
27.Ke3 Ra4
28.Bc3 (According to my theories this is still a time/tempo attack i.e. all White’s moves are developing moves) Kd5
29.Bf3ch (Not to beat a dead horse, but this is a developing move gaining time with an attack on the King. Up to this point I have only used a few seconds/move because I am just taking a quick look at tactical shots 1-2 moves ahead and just developing as quickly as possible. It is only after this last move do I start actually “crunching” the position; the previous moves were just following my theories. I know I am winning but don’t have a clue how to win it so I just decide to make a few harmless moves until a plan appears.) Kd6
30.Be4 Ke6
31.h3 Kd6
32.g3 Ra1
33.Bc6 Ke6
34.Ke4 Rd1
35.Bb7 g6
36.Bc8ch Kd6
37.Bg4 Rb1
38.Bxe5ch Kc5
39.Be2 c6? (Houdini was out to a depth of 28 and could see nothing better; now I have a plan---create passed pawns on both wings)
40.bxc6 Kxc6
41.h4 Kd7
42.Bc4 Re1ch
43.Kf4 h5
44.Bg7 Ke8
45.Bf6 Rg1
46.Be5 Re1
47.Bb8 Kf8
48.Bd6ch Kg7
49.b4 Rd1
50.Be5ch Kf8
51.Kg5 Ke7
52.Kxg6 Re1
53.Rf6ch 1-0
White followed a “cook book” recipe out to move 28 and then just had to win a won game:
This is the second of three wins against Houdini 3 at game in 60 in the Two Knights' Defense: