The fraction of draws is not actually the key thing that falls with rating.
The reason is that the Elo rating system is defined by a certain net score corresponding to any rating difference. This net score has to be the same regardless of the rating of the players, so the most important thing determining the number of decisive games is the DIFFERENCE in rating. You MUST have some wins in order to have a rating difference of any size.
The key thing that changes with rating has to be the way the wins are distributed between the stronger and the weaker player. For two club players with a 72 point rating difference, the stronger player scores 60%. For two low rated players this might mean stronger player winning 55% of the time, weaker player winning 35% of the time and 10% draws. For two superhuman players (i.e. silicon) it might mean stronger player winning 25% of the time, weaker player 5% of the time and 70% draws.
It is a common mistake to see this difference as an indication of approaching "draw death", when it is a different phenomenon. This should be clear when we observe that this phenomenon was already apparent with players rated around 2700, while perfect play is surely at least 1000 points stronger. Given that the top engines now get very close to 100% against 2700 rated players, it is clear that those 2700-rated players drawing a lot with each other cannot be indicative of near perfection.
Beginners draw often because they do not know how to checkmate.