Think like a strong player

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1

 

THINK LIKE A STRONG PLAYER

Part I

 

Immediately after every of your opponent’s move

 

you should answer to the following

2 questions:

 

1)

 

 

 

What are your opponen 

1

 

THINK LIKE A STRONG PLAYER

Part I

 

Immediately after every of your opponent’s move

you should answer to the following

2 questions:

 

1)

 

 

What are your opponent’s THREATS? 

A threat can be: a mate attack or other threats against the king, gaining material, gaining a

very good position for a piece, gaining the control of an important square, line or

diagonal, or other tactical or strategic advantages that the opponent can gain at the next

move.

 

Then, you should evaluate which of the threats are real.

Not all threats are REAL and

in this concern many chess players usually make mistakes. For example: if your

opponent is threatening to gain the bishop-pair, you should evaluate whether this is really

 

negative for you in the

concrete, exact position you have on the board.

Only real threats should be taken into consideration.

 

2)

 

 

What are the CONSEQUENCES of your opponent’s last move? 

Almost every move has a good effect and a collateral effect which may be negative

(chess moves have pluses and minuses). For example: by moving the bishop from c8 to

f5, Black is gaining the control over the b1-h7 diagonal, BUT, at the same time, he is

loosing the protection of the b7-pawn.

Also, you should always evaluate the consequences of your own moves before playing

them.

The consequences of the moves have usually a geometrical nature and they can be:

opening a file or a diagonal, blocking a piece with another, weakening a square or a pawn

structure, a piece left without defense, and many others that you will soon learn to notice

very clearly. All our annotated games at ICS include questions and answers about the

consequences of the moves in all important moments, showing you again and again how

to evaluate them and also how important this evaluation is in practice.

A strong chess player should be used to evaluate these consequences in a matter of few

seconds or even in fractions of a second. It is something you should train your mind to

do in order for it to realize these evaluations automatically, after a while, without you

even being conscious about it. It will be a very big step forward in your chess

improvement and we will insist on this during the 1 year course.

Most of the moves consequences should be kept somewhere in your mind for future uses.

 

For example

 

, if at the 23rd move, your opponent weakened his king’s protection by

2

playing his knight away from f6, you can use this later when you decide to go for an

 

attack with Qh5, at the 30

th move.

The habit of evaluating the consequences of a move and their recording somewhere in

your mind will help you a lot even in developing your calculation power (and also in

avoiding overlooks and blunders!). All elements, such as occupied squares, an open

diagonal, an overloaded piece, a weak square somewhere, a pinned pawn, are very

important during the game of chess and your mind’s ability to use them will bring you

satisfaction in practical games. In the case of complicated positions (and simpler

positions too), your head won’t be spinning anymore, instead the position’s resources will

reveal themselves in front of your eyes sooner and simpler.

So, you will be taught how to evaluate the consequences of chess moves along with all

our annotated games, but first you need to know some important elements:

a) The most important consequences are given by the pawn moves because they

cannot move backwards. The pawns defend 2 squares (or 1 square in case of the

marginal ones) and the move of a pawn will leave 2 undefended (or even weak)

squares but it will defend other 2. Also the pawns can block pieces behind and can

fix the structure in the centre for a long time. The pawn moves open files, ranks

and diagonals for a long term, so, in conclusion: any pawn move must be very

well evaluated.

b) All moves have one common and very important consequence: Time. This is why

all moves should bring you closer to your objective (see “to do list”), they can be

 

useful to you and irritating to your opponent.

For example, even a move which

improves the position of one of your pieces may be bad, because that move might

“eat” from the time allocated to a plan, which is more important than the actual

move.

c) Of course, a very important consequence is given by the side where you castle the

king. Castling on a different side from your opponent may change completely the

character of the future play. Taking this into consideration as well as point b), it

 

might be good to delay the castle in

some situations.

d) When playing a piece, some squares on the board become defended or attacked,

but other squares become unprotected. This is source of many blunders or

overlooks during practical chess you can avoid or take benefit from.

 

TO DO list

 

Once every 3-10 moves (this varies a lot according to the position’s characteristics), in

the key-positions, you should make a “TO DO” list. In this list, you should add all you

want to realize in the given position.

Therefore you can add: finishing the development, the occupation of an open

file/diagonal, creating weaknesses in the opponent’s position, improving the position of

your pieces (one of the most important things to be taken into consideration) and so on.

3

While the first 2 questions (about threats and consequences) should be answered to after

every of your opponent’s move, the “TO DO” list should be created at some given

moments, when the characteristics of the position changed or when some of your “to do”

tasks became “done” jobs.

An excellent explanation on what this list is about is given by the following example:

EXAMPLE OF CREATING THE TO DO LIST:

In this position, White’s advantage is clear.

White conquered the c-file, with an outpost on

c5, and Black has a complex of weak squares

(a5, b5, c5, c6) immobilizing his pieces in

passive defense. Even if White is so strong on

the queenside, there is no possibility for him to

improve the position or to force a win.

However, for an expert eye, the structure in

front of the black king is weak too and White

(the former World Chess Champion, Petrosian)

will use this weakness to win the game by a

direct attack on king. In order to attack the king

with major pieces, White needs open files, so

he needs to advance the pawns on that side.

Advancing the pawns on the kingside would

weaken the white king’s position too, complicating the position with an unclear outcome.

So, Petrosian is making up his “TO DO” list:

1) Put the king on safe, by bringing him to the queenside (a maneuver which is

possible due to the total control of the only open file on the board);

2) The advance of the kingside pawns in order to destroy the black king’s

protections – this is possible because the black pawns are weak and White will be

able to force exchanges on that side;

3) Bringing the major pieces on the best positions, ready for the decisive transition

on the kingside at the right moment … and, the final attack.

 

If you are interested, the game continued: 28. g3 Kg7 29. Kf1 Kg8 30. h4 h5 31. R1c2 Kh7 32. Ke1 Kg8

33. Kd1 Kh7 34. Kc1 Kg8 35. Kb1 Kh7 36. Qe2 Qb7 37. Rc1 Kg7 38. Qb5 Qa8 39. f4 Kh7 40. Qe2 Qb7

41. g4 hxg4 42. Qxg4 Qe7 43. h5 Qf6 44. Ka2 Kg7 45. hxg6 Qxg6 46. Qh4 Be7 47. Qf2 Kf8 48. Nd2 1-0

 

The “TO DO list” is another very important element that will help chess players think in

an organized manner, make plans of play, and be consistent in their realization. We will

insist on this “TO DO list” during our 1 year course and the annotations, questions and

answers of the instructive games will be also focused on how and when to create this list.

 

XABCDEFGHY

8q+-tr-+k+(

7tr-+-+p+-'

6-+Rvlp+pzp&

5zpQ+p+-+-%

4Pzp-zP-+-+$

3+N+-zP-+-#

2-zP-+-zPPzP"

1+-tR-+-mK-!

xabcdefghy

 

4

If you want to improve your chess, you need to start building and using this TO DO list

in every game from now on. It won’t be easy to find the right elements to add on this list,

but our training will help you. At the same time as your chess knowledge becomes better

and wider, you become a better player. However, an unorganized thinking is the worst

thing that may happen to a player, so endeavor to organize your mind starting with this

moment and you won’t find yourself saying “I’m stuck and I don’t know why I am not

improving?!”

 

CONSEQUENCES and TO DO LIST

 

The Consequences of the moves and the “TO DO” list are very strongly connected.

You

will see that identifying the consequences of your opponent’s moves can extend your

TO DO list with new elements such as: a new weaken square could offer to one of

your pieces a good outpost, etc.

 

 

t’s  

t’s

 

THREATS? 

A threat can be: a mate attack or other threats against the king, gaining material, gaining a

very good position for a piece, gaining the control of an important square, line or

diagonal, or other tactical or strategic advantages that the opponent can gain at the next

move.

 

Then, you should evaluate which of the threats are real.

 

Not all threats are REAL and

in this concern many chess players usually make mistakes. For example: if your

opponent is threatening to gain the bishop-pair, you should evaluate whether this is really

 

negative for you in the

 

concrete, exact

position you have on the board.

Only real threats should be taken into consideration.

 

2)

 

 

What are the CONSEQUENCES of your opponent’s last move?

 

Almost every move has a good effect and a collateral effect which may be negative

(chess moves have pluses and minuses). For example: by moving the bishop from c8 to

f5, Black is gaining the control over the b1-h7 diagonal, BUT, at the same time, he is

loosing the protection of the b7-pawn.

Also, you should always evaluate the consequences of your own moves before playing

them.

The consequences of the moves have usually a geometrical nature and they can be:

opening a file or a diagonal, blocking a piece with another, weakening a square or a pawn

structure, a piece left without defense, and many others that you will soon learn to notice

very clearly. All our annotated games at ICS include questions and answers about the

consequences of the moves in all important moments, showing you again and again how

to evaluate them and also how important this evaluation is in practice.

A strong chess player should be used to evaluate these consequences in a matter of few

seconds or even in fractions of a second. It is something you should train your mind to

do in order for it to realize these evaluations automatically, after a while, without you

even being conscious about it. It will be a very big step forward in your chess

improvement and we will insist on this during the 1 year course.

Most of the moves consequences should be kept somewhere in your mind for future uses.

 

For example

 

, if at the 23rd

move, your opponent weakened his king’s protection by

2

playing his knight away from f6, you can use this later when you decide to go for an

 

attack with Qh5, at the 30

 

th

move.

The habit of evaluating the consequences of a move and their recording somewhere in

your mind will help you a lot even in developing your calculation power (and also in

avoiding overlooks and blunders!). All elements, such as occupied squares, an open

diagonal, an overloaded piece, a weak square somewhere, a pinned pawn, are very

important during the game of chess and your mind’s ability to use them will bring you

satisfaction in practical games. In the case of complicated positions (and simpler

positions too), your head won’t be spinning anymore, instead the position’s resources will

reveal themselves in front of your eyes sooner and simpler.

So, you will be taught how to evaluate the consequences of chess moves along with all

our annotated games, but first you need to know some important elements:

a) The most important consequences are given by the pawn moves because they

cannot move backwards. The pawns defend 2 squares (or 1 square in case of the

marginal ones) and the move of a pawn will leave 2 undefended (or even weak)

squares but it will defend other 2. Also the pawns can block pieces behind and can

fix the structure in the centre for a long time. The pawn moves open files, ranks

and diagonals for a long term, so, in conclusion: any pawn move must be very

well evaluated.

b) All moves have one common and very important consequence: Time. This is why

all moves should bring you closer to your objective (see “to do list”), they can be

 

useful to you and irritating to your opponent.

 

For example

, even a move which

improves the position of one of your pieces may be bad, because that move might

“eat” from the time allocated to a plan, which is more important than the actual

move.

c) Of course, a very important consequence is given by the side where you castle the

king. Castling on a different side from your opponent may change completely the

character of the future play. Taking this into consideration as well as point b), it

 

might be good to delay the castle in

 

some

situations.

d) When playing a piece, some squares on the board become defended or attacked,

but other squares become unprotected. This is source of many blunders or

overlooks during practical chess you can avoid or take benefit from.

 

TO DO list

 

Once every 3-10 moves (this varies a lot according to the position’s characteristics), in

the key-positions, you should make a “TO DO” list. In this list, you should add all you

want to realize in the given position.

Therefore you can add: finishing the development, the occupation of an open

file/diagonal, creating weaknesses in the opponent’s position, improving the position of

your pieces (one of the most important things to be taken into consideration) and so on.

3

While the first 2 questions (about threats and consequences) should be answered to after

every of your opponent’s move, the “TO DO” list should be created at some given

moments, when the characteristics of the position changed or when some of your “to do”

tasks became “done” jobs.

An excellent explanation on what this list is about is given by the following example:

EXAMPLE OF CREATING THE TO DO LIST:

In this position, White’s advantage is clear.

White conquered the c-file, with an outpost on

c5, and Black has a complex of weak squares

(a5, b5, c5, c6) immobilizing his pieces in

passive defense. Even if White is so strong on

the queenside, there is no possibility for him to

improve the position or to force a win.

However, for an expert eye, the structure in

front of the black king is weak too and White

(the former World Chess Champion, Petrosian)

will use this weakness to win the game by a

direct attack on king. In order to attack the king

with major pieces, White needs open files, so

he needs to advance the pawns on that side.

Advancing the pawns on the kingside would

weaken the white king’s position too, complicating the position with an unclear outcome.

So, Petrosian is making up his “TO DO” list:

1) Put the king on safe, by bringing him to the queenside (a maneuver which is

possible due to the total control of the only open file on the board);

2) The advance of the kingside pawns in order to destroy the black king’s

protections – this is possible because the black pawns are weak and White will be

able to force exchanges on that side;

3) Bringing the major pieces on the best positions, ready for the decisive transition

on the kingside at the right moment … and, the final attack.

 

If you are interested, the game continued: 28. g3 Kg7 29. Kf1 Kg8 30. h4 h5 31. R1c2 Kh7 32. Ke1 Kg8

33. Kd1 Kh7 34. Kc1 Kg8 35. Kb1 Kh7 36. Qe2 Qb7 37. Rc1 Kg7 38. Qb5 Qa8 39. f4 Kh7 40. Qe2 Qb7

41. g4 hxg4 42. Qxg4 Qe7 43. h5 Qf6 44. Ka2 Kg7 45. hxg6 Qxg6 46. Qh4 Be7 47. Qf2 Kf8 48. Nd2 1-0

 

The “TO DO list” is another very important element that will help chess players think in

an organized manner, make plans of play, and be consistent in their realization. We will

insist on this “TO DO list” during our 1 year course and the annotations, questions and

answers of the instructive games will be also focused on how and when to create this list.

XABCDEFGHY

8q+-tr-+k+(

7tr-+-+p+-'

6-+Rvlp+pzp&

5zpQ+p+-+-%

4Pzp-zP-+-+$

3+N+-zP-+-#

2-zP-+-zPPzP"

1+-tR-+-mK-!

xabcdefghy

 

4

If you want to improve your chess, you need to start building and using this TO DO list

in every game from now on. It won’t be easy to find the right elements to add on this list,

but our training will help you. At the same time as your chess knowledge becomes better

and wider, you become a better player. However, an unorganized thinking is the worst

thing that may happen to a player, so endeavor to organize your mind starting with this

moment and you won’t find yourself saying “I’m stuck and I don’t know why I am not

improving?!”

CONSEQUENCES and TO DO LIST

The Consequences of the moves and the “TO DO” list are very strongly connected.

 

You

will see that identifying the consequences of your opponent’s moves can extend your

TO DO list with new elements such as: a new weaken square could offer to one of

your pieces a good outpost, etc.

kco

wow need to work on those space bar by using "enter" and "shift" more often.

ernestosim01

This was obviously a copyright issue as it's a copy-paste (albeit poorly done) from International Chess School Month 1 lesson.

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