I've had a far worse time loss this month, but I want to post this game as a tempelate. In this game my opponent makes 2-3 backwards piece moves (mainly rook and knight)when I make zero backwards moves. My opponent likewise makes 3-4 shuffling moves (mainly rook) both of which serve no purpose but to play the clock, and do not seek any positional advantages. When you add up 5-6 useless moves per game, you can understand how difficult it is to checkmate an opponent in 1 minute, when essentially in chess checkmating an opponent that has very little activity is actually a difficult endeavor. In fact the reason it is bad to play certain manuveurs in chess is you will close your position and suffer a slow clamping defeat from a pawn birrage, but in a 1 minute game there are far to few moves to look forward to for this to ever be a problem, so simply playing incredibly tedious and hesitant moves waiting for a counter attack will always leave you enough time to escape any long term strategic disadvantage.
I don't think that is a very good example of someone playing useless shuffling moves just to frustrate you. Being a piece down, your opponent naturally played defense and won your extra piece at the end.
I've run into a serious problem in chess.com that's preventing my enjoyment of the game. I've played quite a number of opponents that exploit time techniques.
The way a time player operates is by playing increasingly congestive and positionally unclear moves that make the position very difficult to check mate from. If you're playing to checkmate you're forced to create unwise positional breaks hence being down on time, creating positional disadvantages to yourself and allowing your opponent to hyper aggressively counter attack to exploit your "self"-created weakenesses. If you attempt to play even on time, you find yourself laboring through useless shuffling moves and essentially a waste of meaningful time playing just to win the game to the point of not wanting at all to attempt to match the opponent on time.
What inspired me is the general experience I have on chess.com of playing and winning very excellent devastating games against my opponent, and then likewise suffering a number of time defeats while outplaying my opponent, and then going on tilt by attempting to compromise time losses by playing quicker moves that lead me to bad positions and allow my opponents to not only win on time, but to gain major positional advantages.
Every month I will post the three most agregious examples of time games I've had.
I've had a far worse time loss this month, but I want to post this game as a tempelate. In this game my opponent makes 2-3 backwards piece moves (mainly rook and knight)when I make zero backwards moves. My opponent likewise makes 3-4 shuffling moves (mainly rook) both of which serve no purpose but to play the clock, and do not seek any positional advantages. When you add up 5-6 useless moves per game, you can understand how difficult it is to checkmate an opponent in 1 minute, when essentially in chess checkmating an opponent that has very little activity is actually a difficult endeavor. In fact the reason it is bad to play certain manuveurs in chess is you will close your position and suffer a slow clamping defeat from a pawn birrage, but in a 1 minute game there are far to few moves to look forward to for this to ever be a problem, so simply playing incredibly tedious and hesitant moves waiting for a counter attack will always leave you enough time to escape any long term strategic disadvantage.
THis opponent in particular is rated 1500. You can understand how my rating being 1150 on average makes it frustrating when these particularly far superior opponents are not making any constructive moves.
If you claim that I should play longer time intervals I do not see this as a solution, because opponents can simply adjust their strategy to that time interval and use the same technique. You truly have to know your opponent and understand that is their motive, otherwise you will play a beginning/middle game in the predicament of a game with no aspiration to playing a 50-60 move end game. Your opponents will lull you into a sense of confidence while quietly picking up a 20-30 second time advantage, and just enough to ensure in the final 1 minute of the game they have enough time to squeak away from any decisive checkmate attack by a few moves.
I believe this game is one excellent example, because people may argue.. ur not winning blah blah blah. That's not the point, it's what I'm attempting to achieve.
1- minute time control. Me vs 1500