Want to improve at 20 min games

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Avatar of Sweet82

Hello all,

Can anybody give me some idea to improve my 20 min games , nowadays i am loosing all short games , i am feeling clueless ;( every time i am running out of time ! I have just started playing italian as white and najdorf and kings indian as black . Plz peaple advise :)

Avatar of GodsPawn2016

At your level you should be playing longer time controls, at least G45 or longer.  

Being a beginner, and playing short time controls isnt a good way of improving.  

Youre hanging pieces, missing simple tactics, and not following opening principles.  

You should not be playing the sicilian, and KID.  

Avatar of u0110001101101000

Basic thought process:

Right after your opponent moves, start by looking for your opponent's biggest threats. Especially look for every move for your opponent that can check you, every capture, and every move they can attack an undefended piece. This sounds like a lot, but if you do it every move, at most you'll only need to update a few new threats after your opponent moves.

You can (maybe even should) do this before you even consider what moves you might play (unless it's easy like an obvious recapture). After that, look for, analyze, and pick your candidate moves like you normally would. That first step (looking for threats) was just to help focus your search away from blunders.

Then, after you've made your choice on which move to play, imagine the position as if you'd already played that move. One last time look for all of the opponent's checks, captures, and threats. If your move is safe, then play it.

 

Fundamental opening ideas:

1) Place and maintain a pawn on one of the 4 central squares.
1.5) Other than this, minimize pawn moves in the opening.
2) Move all of your bishops and knights off the back rank as quickly as possible and ideally to squares where they help support the center.
3) Castle to safety.

The best way to punish your opponent for not opening a game like this is to... follow these rules! Don't try to immediately punish them (unless you can obviously win material of course). Usually punishment for a bad opening comes in the middlegame after the player with more pieces developed, a better center, and safer king, starts his attack.


Some fundamental tactical themes:
Fork (attack two enemy pieces at once with a piece of lesser value)
Pin/skewer (two enemy pieces on the same line of a bishop, rook, or queen)
Discovered attack/check (when an enemy piece/king is shielded from attack by one of your own pieces, and you move that piece to uncover the attacker)
Removing the defender (e.g. if you're attacking a pawn that's defended by a knight, if you can capture the knight, then the pawn will be undefended on your next move, allowing you to win it)


Some fundamental Strategy
Piece activity (the value of a piece is linked to how many squares it can control. Think centralize and open lines. When unsure on what move to make, it's often a reasonable idea to find your worst placed piece and improve it)
King safety (usually means castled to a side where the 3 flank pawns have not yet moved)
Space (The safe squares behind your pawns you can use to freely maneuver your pieces. An advantage in space is an advantage in potential maneuverability in that area and is the basis for the adage "attack where your pawns point"


Some fundamental endgame ideas
Bring the king to the center
When your queenside pawns outnumber the opponent's queenside pawns, that's a pawn majority (same for kingside). Push your majority forward to create a passed pawn. Passed pawns are pawns whose path to queening is not impeded by any enemy pawns (i.e. no enemy pawn on its file, or on the adjacent files).

Avatar of Sweet82

thank you all for your advice , i really appreciateSmile