Ways to avoid super GM draws

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aman_makhija
BrianLaible wrote:
ModestAndPolite wrote:
BrianLaible wrote:

I also think it would be more fun to make it illegal to offer draw. This would force either checkmate, stalemate, threefold repetition, or insufficient material draws only.

 

And how difficult do you think it would be for a pair of GMs to engineer a believable 3-fold repetition.

 

There is no evidence that chess needs any change to its rules or scoring system.  It is not like soccer where more goals = more interest = more viewers = more money.

 

Well they could make threefold repetition illegal too.  In any sport, there will always be traditionalist who do not want change.  The original post asked how to prevent/avoid draws, not the merits of draws, which is a different debate.  

Thank you Brian, you are the only person who has seemed to understand this thread's purpose.

macer75
Lasker1900 wrote:
ed1975 wrote:

"The increasing frequency of draws is currently a major chess to the popularity..."

Huh?!

Just a typing error! He obviously means that the "increasing frequency of draws is a major check to the popularity . . ."

But guys! When you have an intelligent point to make or topic to discuss, as the OP does here, take a second to proofread your entry befor you hit enter!

Actually, I think the biggest hindrance to the popularity of chess is the fact that it's chess.

aman_makhija

I personally think speeding up the time controls is the best solution. It would be appreciated if you guys can post your opinions too. The fact that many boring draws are occurring and is reducing popularity is undeniable. Chess needs money or it will lose its importance and recognition in the world of sports.

I think increasing the speed of a game also tests the players' skill more. I think Greg is right and 40|2 is the best time control for the world championship with two matches a day, maybe.

blueemu
aman_makhija wrote:
blueemu wrote:

I used to think that scoring 1 point for a draw and 3 points for a win would be a good improvement... but once I realized that it is about the same as giving the player a point for losing a game, I changed my mind. No changes to the scoring system, please.

How are you giving anybody anything for losing a game?

Old system: Win = 1 point, draw = 1/2 point, loss = 0 points.

New system: Win = 3 points, draw = 1 point, loss = 0 points.

To allow a direct comparison, scale the old system up by x2, so that a draw is worth 1 point in both systems. Now it goes:

Old system: Win = 2 points, draw = 1 point, loss = 0 points.

New system: Win = 3 points, draw = 1 point, loss = 0 points.

Assume that Player A and Player B are in a double-round-robin tournament, so that they play each other twice, once with each color.

If they draw both games, the old and new systems both give identical results (2 - 2 score). So let's look at the situation where they split the match with one win each:

Old system (with draws worth half as much as a win):

They each win one game: score 2 - 2. Each player receives 2 points for the game he won, and 0 points for the loss.

Exactly the same scores as if they had drawn both games.

New system: (with wins worth 3 points instead of 2):

They each win one game: score 3 - 3. Exactly the same as if you were using the Old system (2 points for a win, 1 for a draw), but ALSO giving 1 point for LOSING a game.

The math works out the same in both cases.

aman_makhija

Although I certainly like some of the other suggestions.

aman_makhija

@bluuemu,

Yes, if you use your logic. Actually the way I think of it is 3-3 instead of 2-2 means you are giving somebody an extra point for winning a game. If it works in soccer/football, why not in chess? 

As mentioned, winning a game is about as tough as drawing three games.

blueemu

Yes, BUT...

Every single example I can come up with, where using the 3-1-0 (win/draw/loss) scoring system changes the tournament result (by moving a player who wins and loses up past a player who draws twice), would produce EXACTLY THE SAME result if you were using a 2-1-1 scoring system, which awards a player a full point for losing a game!

Mathematically, the two systems (3-1-0 and 2-1-1) give identical results.

Now let's use some of the logic we learned in high school... "Two things that are equal to the same thing, are equal to each other".

So when someone presses for the 3-1-0 scoring system, they might as well be saying "Let's make draws equal to losses"... because that's exactly what the 2-1-1 system EXPLICITLY does (2-1-1 : draws worth the same as losses), and since the 2-1-1 system is mathematically isomorphic with the 3-1-0 system, that's also what the 3-1-0 scoring system does.

aman_makhija

Yes, but how come no-one finds this problem in soccer? The 3-1-0 is actually only producing the same result in some cases. Consider the following

GAME 1: Win for player A

GAME 2: Draw

The score with 3-1-0 system is 4-1.

The score with 2-1-1 is 3-2.

So, the results are not the same. IF your argument is that if two systems produce the same result even in a single situation then they are equal, let me prove that wrong.

GAME 1- Draw

GAME 2- Draw

Whether you use a 2-1-0 system or a 59-1-5000 system the result is the same. Does this mean that the two systems are equivalent? No. It just means that on THIS case they show the same result.

aman_makhija

I think that 3-1-0 is a great system. I must disagree with your arguments.

blueemu

Easy to prove me wrong. Just show me a tournament score-table, in both formats (old and new) where the new format re-arranges the prize-winners... and which cannot be duplicated by giving free points for losing games.

50Mark

Changing scoring system is seems not fair since it is not change the basic nature of this game.Changing time control is more reasonable,but whether this is reasonable for beginner.I think standard time control is to make the player to think in their optimum needs even for amateur players.It is not right for blunder to be happened because of time restriction.

blueemu

Aman: Here's the sort of thing that I'm talking about -

Suppose three tournament players have very different styles. One of them draws most of his games, the second draws about a third of his games, while the third almost never draws.

In a weekend six-round Swiss tournament, the "draw master" draws all six of his games. The second player wins a few, loses a few and draws the rest. The third player either wins or loses all his games... no draws.

Their section of the score-table ends up looking like this:

Player A - draw-draw-draw-draw-draw-draw

Player B - loss - win - draw - loss - win - draw

Player C - win - loss - win - loss - win - loss

By the old (2-1-0) system of scoring, all three players end up tied with 6 points.

By the new (3-1-0) system, we have a winner... Player A gets only 6 points (as before), but Player B gets 8 points and Player C gets 9 points.

Sounds great, right?

Except...

Re-score it using the obviously broken 2-1-1 system, which rewards a player just as much for losing as it does for drawing. How do the scores look now?

Oh... right. Player A gets only 6 points (as before), but Player B gets 8 points and Player C gets 9 points.

EXACTLY the same as the 3-1-0 system that you are advocating. EXACTLY the same.

Again... easy to prove me wrong. Quote (or make up) a tournament table where the 3-1-0 system creates a decisive result that CANNOT be duplicated by giving the players free points for lost games.

If you can do that, it will be the first one I've seen.

aman_makhija
50Mark wrote:

Changing scoring system is seems not fair since it is not change the basic nature of this game.Changing time control is more reasonable,but whether this is reasonable for beginner.I think standard time control is to make the player to think in their optimum needs even for amateur players.It is not right for blunder to be happened because of time restriction.

It's only super-GM's we're talking about here, not beginners. For beginners only 5-10% of games are draws.

ChrisWainscott
So Anish drawing his games in the Candidates is your basis for this?

Go back and look at the games! Yes, they were all draws, but they were not tame! While the shortest was 29 moves most of them were much longer.

He had games of 96, 85, 68, 65, 53, and 52 moves! These are games where one side is pressing but the defender holds.

Again, it's so easy to look at a cross table and say "Ugh, look at all the boring draws." Yet when you look at the games they are not always as boring as the result indicates.

Speeding things up to induce blunders will not make chess a better game.
VincenzoPancotti
blueemu wrote:

Easy to prove me wrong. Just show me a tournament score-table, in both formats (old and new) where the new format re-arranges the prize-winners... and which cannot be duplicated by giving free points for losing games.

Maybe I'm misunderstanding, but what about this using 3-1-0:

  A  B  C  D  E  F

A x  1  3  0  3  0

B 1  x  1  1  1  1

C 0  1  x  1  1  1

D 3  1  1  x  1  1

E 0  1  1  1  x  1

F 3  1  1  1  1  x

In this tournament, A D and F tie for first on 7 points.

If it was scored 2-1-0, D & F would tie on 6 and A would only have 5. So the result is different from the traditional score.

If you score the results 2-1-1, A wins outright with 7, since D & F only score 6.

 

So 3-1-0 does not give the same result as 2-1-1.

Apologies if I've misunderstood your point!

50Mark
aman_makhija wrote:
50Mark wrote:

Changing scoring system is seems not fair since it is not change the basic nature of this game.Changing time control is more reasonable,but whether this is reasonable for beginner.I think standard time control is to make the player to think in their optimum needs even for amateur players.It is not right for blunder to be happened because of time restriction.

It's only super-GM's we're talking about here, not beginners. For beginners only 5-10% of games are draws.

But it is about standard chess.I thought they have played rapid chess in tournaments.

aman_makhija
VincenzoPancotti wrote:
blueemu wrote:

Easy to prove me wrong. Just show me a tournament score-table, in both formats (old and new) where the new format re-arranges the prize-winners... and which cannot be duplicated by giving free points for losing games.

Maybe I'm misunderstanding, but what about this using 3-1-0:

  A  B  C  D  E  F

A x  1  3  0  3  0

B 1  x  1  1  1  1

C 0  1  x  1  1  1

D 3  1  1  x  1  1

E 0  1  1  1  x  1

F 3  1  1  1  1  x

In this tournament, A D and F tie for first on 7 points.

If it was scored 2-1-0, D & F would tie on 6 and A would only have 5. So the result is different from the traditional score.

If you score the results 2-1-1, A wins outright with 7, since D & F only score 6.

 

So 3-1-0 does not give the same result as 2-1-1.

Apologies if I've misunderstood your point!

Thank you. So 3-1-0 is a great idea, and for some reason blueemu thinks it doesn't work.

aman_makhija

BTW, here is a good suggestion for a world championship with 24 games. 

  • The players play twelve rounds with 2 40|2 second games each day
  • A rest day every third day.
  • Rapid (25|3) tiebreak on final day for 2 games at a time, if match score is still even. Continues for three two-game pairs or six games.
  • If even after these six games they are tied, then 1 armeggedon game with 10|0 for white and 7|0 for black.
ModestAndPolite

As I would earn three points for a win and a loss, but only 2 points for two draws such a change in the rules would encourage pre-arranged game fixing.  As it only involves two players (rather than two teams of 11 and their managers and coaches as in soccer) it would be quite easy for two players to pre-arrange two wins (one for each) and very hard for anyone to prove.

 

The end result would be even less genuine competition than before and changing the scoring in tournaments is not going to bring in vast numbers of spectators. It is not soccer. It does not have mass appeal for spectators and probably never will have.  Many chess fans, and I am one of them, are happy to see a few decisive games amongst the hard fought draws in a match between  players of comparable strength.

 

Chess is intrinsically a zero-sum game, and I think it is best left that way.  For anyone that does not like it  there are a few equally challenging games of the same general kind other games where a decisive result is always (or almost always) achieved, for example Go (a.k.a. Wei-Chi, Igo, Baduk)

ModestAndPolite
aman_makhija wrote:

The increasing frequency of draws is currently a major threat to the popularity of this deep and complicated sport.

 

No it isn't.  Chess has never been more popular. This is a problem only for tournament organisers that want to make money from chess as a spectacle.