Hey Tom, I hope all is well. I wish I could help more, but nothing obvious is found online. I knew you checked this, but I verified your findings. So lets walk through this:
Let's presume the programmers didn't really change the algorithm (because they are lazy, and it works, and that's what programmers do), so the old 'percent accurate' calculations are probably very similar (or exactly the same) as the new 'error value' calculations.
'Error' can be defined as "1- 'accuracy' ". Is it as simple as that? If your accuracy was 75%, is your error now 25%? Check older games through both versions of the code and see if this correlates. If not, then we need to figure out how they apply "weighting".
That may, or may not be difficult. Let me know if this helps.
I splurged and upgraded from Chessbase 15 to 16. It has some cool features, but in its technical analysis, it took away the useful & obvious "percent accurate" and replaced it with the useless "weighted error value". Why is it useless? I don't know what it means and it does not appear in the manual. It sounds like a statistical analysis term, but I don't know how it applies to chess. Can anyone help, please? Thanks.
Example: Weighted Error Value: White=1.59/Black=1.06