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what order do i do this? castle/attack king/take piece

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simon1138

Hello, 

I am working through Punishing Bad Openings 3 - Disaster on f7!

I was asked what I would do next and I was thinking:
either castle and move my king to safety, an opening principle (though the king is in no immediate danger)
or, move my queen to f3 to prepare for check (this would allow white some time to respond and avoid check)
or the answer which was horsey to threaten and take the queen on next move.
This is the sort of thing that confuses me. While I am writing this the answer seems to become more clearer. I did read that talking aloud the positions would help you understand the moves, though a number of times I find myself completely stuck, There would be no immediate answer, take a piece/pawn, move for check or whatever. I would usually go in for the kill as soon as possible, I think this is where I should start to develop a plan. 
Could some of you please offer examples of a plan that you have had. Do you have a common plan that works for you and why? I read that some people spend a long time memorizing the openings when all you need is a grasp of the principles. I think that means a grasp and a lot of knowledge of patterns, checkmate, tactics and other moves I don't yet know.
cameronhambym
I mean in this instance definitely the knight move because the Queen is unable to move and will be taken next move. It depends on position, if your opponent gives you an opportunity to use a tactic and gain a material advantage it's definitely okay to do that instead of just developing another piece. Castling is great and usually a good thing to do before engaging in any large trade offs. But in the given case there is really no threat to your king at the moment
thegreat_patzer

I see nothing wrong with NxQ and probably would make that move in a heart-beat.

OTOH  Qf3 does not have a good followup and black can further barricade his position with Ndf6.

this also frees the queen, if you are blind enough to miss that you can capture his queen.

 

I think, it shows a good chess principle.  if you make a threat that is easily stopped, sometimes stopping your threat can help the opponent improve his position.

 

instead I would take the queen and fully develop white's peices. Nc3, O-O  and start thinking how to use the bishop.

 

perhaps a pawn storm.  after f4 the bishop protects the pawn.

notice how your own queen hangs back.

 

thats because there's no point in rushing into the opposite side with Your queen when black has foolishly given His queen away.  try to make some exchanges. 

 

that is the "planning" I would do in the position you show. 

0110001101101000

It's not that you're attacking the queen. It's that you're attacking the queen and there's no way to save it. Everything else being equal, winning the queen essentially wins the game.

Thinking process goes something like this:

What are the biggest threats I can play? (checks, captures, attacking their queen, moves like this)

Does my opponent have an adequate defense? (If no, then win the piece, if yes then next step)
Tip: when trying to find opponent's best defense, look for the biggest threats they can play too

If no one can win material right away, now you do the abstract stuff like evaluating the position based on development, king safety, piece activity, space, etc.