What's The Biggest Possible Comeback?
The point of no return in engine talk is (+)(-)1.70. I heard somewhere (chessbase I think) that 1.70 is the magical number that you call "decisive advantage". If you see that number in any modern engine's evaluation of a position, (given that it is not a known theoreticaly drawn position) the computer will win the position against itself in 100 percent of the cases. I haven't heard about a drawing threashold yet- I think there won't be because draws are often times too complex to define in numerical terms like that.
If we don't include a blunder that leads to a checkmate, what is the furthest
behind a player can be according to Computer Analysis and still make a comeback and win or at least draw?
For example, -1.00,-2.00, and so forth. In other words, is there a "Point Of
No Return" that exists as a game is analyzed when it is clear the game can't be won?