Which piece combinations give compensation for a queen?

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Avatar of Aquarius550

3 minors = queen

1 rook 1 piece 1 pawn = queen

2 rooks 2 bishop = queen 2 rooks

 

What else?

Avatar of 2000mushroom

2 rooks 2 bishop = queen 2 rooks

I'm not sure about that one ^

Avatar of Aquarius550
2000mushroom wrote:

2 rooks 2 bishop = queen 2 rooks

I'm not sure about that one ^

It's true! But you need to get all the minor pieces off the board. Your king must be safe so you can his king unsafe.

Avatar of Nordlandia

Kasparov said rook + knight + pawn is slightly worse than QueenCeteris paribus. 

Avatar of Aquarius550

I don't know about that. Lasker showed that if the sacrificer's pieces can become active it is very easy to overpower the queen. Kasparov obviously didn't trust the instability of the sac. But he didn't trust Lasker's activity = instability in general. 

Avatar of AussieMatey

9 Pawns.

Avatar of Nordlandia

I.e two knights + bishop = Queen

two bishops + knight is slightly stronger than Queen | Cetirus Paribus

Avatar of Nordlandia
alex-rodriguez wrote:

Two rooks, if they can work together, are about equal to a queen.

Only if the hostile king is protected against checks from the Queen, otherwice it may seem the Queen may be stronger. Generally speaking the Queen is trifle weaker than two Rooks | Ceteris Paribus.

Avatar of AKAL1

If the point value is approximately the same, other factors like activity, initiative, king safety if there is enough material on the board, and the potential to make a passed pawn weigh in significantly

Avatar of Nordlandia
AKAL1 wrote:

If the point value is approximately the same, other factors like activity, initiative, king safety if there is enough material on the board, and the potential to make a passed pawn weigh in significantly

That is true. The material alone isn't enough for positional considerations.

Avatar of HGMuller
Aquarius550 wrote:
2000mushroom wrote:

2 rooks 2 bishop = queen 2 rooks

I'm not sure about that one ^

It's true! But you need to get all the minor pieces off the board. Your king must be safe so you can his king unsafe.

This is an interesting manifestation of the 'elephantiasis effect', which is the same effect that makes 7 Knights in general superior to 3 Queens:

Stronger pieces devaluate by the presence of enemy weaker pieces, as the latter interdict access to part of the board for them, in order to avoid 1-for-1 trading. In general, the need to use a trade-avoiding strategy makes a piece less useful. So in general the material balance cannot be computed by simple addition of piece values, but has to take into account these non-linear interactions.E.g. with only black Knights and white Queens you would have

material balance = 11.1*Queens - 3*Knights - 0.7*Knights*Queens

In the Q+2R vs 2R+2B case, the Q suffers from all enemy Rooks and Bishops. And the Rooks that fight with the Queen also suffer from the Bishops. The Rooks on the other side only lightly suffer from the opponnet Rooks, as they have to avoid trading down to Q vs 2B. So the Q+2R side suffers much more devaluation.