Why are 2+1 bullet players stronger than 1+0 bullet players?

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Cherub_Enjel

I notice there are a lot of players who play almost exclusively 2+1 bullet, and a lot of players who play exclusively 1+0. There are some in between of course, but mainly these two "bullet" pools are separate. 

The 2+1 bullet players, in my opinion, are much stronger than the 1+0 bullet players, meaning that if you took a player from the 1+0 pool (basically, someone who plays mostly 1+0 bullet) and forced them into the 2+1 pool for a dozen games or so, their rating would definitely go down. 

I don't know why, but the 2+1 bullet pool is very strong for their ratings.

llama

IMO the strategy and evaluations of increment vs no increment games are different, which means people tend to specialize in one or the other. My guess is anyone who switches will find the other type harder.

But ok, maybe 2|1 is simply a stronger pool, I don't know.

ActuallySleepy
Also guessing but I would assume the 2+1 guys actually try to play real chess and the 1 guys like to win off time. I don't personally play bullet but oddly enough I feel I do better in 3+2 blitz than 10 min blitz. Maybe just weaker opponents in that group.
4xel

On what do you base your affirmationn?

 

There is a huge world between 1 and 2+1, 2+1 is almost three times as much as 1+0, and, I imagine, at your level, the ability to win most won endgames without being flagged, thus allowing to play more the board and less the clock.

 

In all fairness, we should also throw some 2+1 players into the 1+0 pit and see how they do.

 

If you are one of the few that play both 2+1 and 1+0, I'm ready to believe you, although it might just be that you are better at 1+0.

 

Then my two cents are that players who prefer slow TC are better than player who don't, and they prefer 2+1 over 1+0.

 

generickplayer

I think the increment is the difference - in non-increment bullet games, the games usually end in a premove frenzy. I sometimes watch Rensch's videos, and have seen him somehow fall to checkmate in a premove frenzy when he was a rook up (I think).

bbeltkyle89
iamunknown2 wrote:

I think the increment is the difference - in non-increment bullet games, the games usually end in a premove frenzy. I sometimes watch Rensch's videos, and have seen him somehow fall to checkmate in a premove frenzy when he was a rook up (I think).

This explanation makes alot of sense...if a player cant count on winning as many games through flagging, youd think the player would be better....

Ziryab
2 1 is essentially 3 0, except that you have more time if the game lasts 60 moves.
nimzomalaysian
Cherub_Enjel wrote:

 

I don't know why, but the 2+1 bullet pool is very strong for their ratings.

You don't know why? For me the answer is obvious. 2+1 is essentially a 3 minute game, in some cases even longer than 3 minutes. So it can't be considered as bullet. 2+1 is for players who can't play fast enough to be good at 1 minute but want to show off a good bullet rating, so they play 2+1 which gives them a false impression that they're good at bullet.

 

Understand that 2+1 and 1+0 are two completely different games, any trick that works well in 1+0 utterly fails in 2+1; so obviously a player who is good at 1+0 wouldn't be as good at 2+1. This is true for the 2+1 player as well.

MickinMD
Cherub_Enjel wrote:

I notice there are a lot of players who play almost exclusively 2+1 bullet, and a lot of players who play exclusively 1+0. There are some in between of course, but mainly these two "bullet" pools are separate. 

The 2+1 bullet players, in my opinion, are much stronger than the 1+0 bullet players, meaning that if you took a player from the 1+0 pool (basically, someone who plays mostly 1+0 bullet) and forced them into the 2+1 pool for a dozen games or so, their rating would definitely go down. 

I don't know why, but the 2+1 bullet pool is very strong for their ratings.

As someone who is weak at anything under 30 minutes on the clock, this is a guess, but the quality of the 2+1 games is sure to be better than the 1+0 games, so the quality of play should be better for the same player at 2+1 than 1+0.  It should also be true that the shorter the game, the less the differences in skill levels between two players will play into the scoring: you need to be able to recognize at a glance patterns that don't allow an early Scholar's Mate or Pawn Fork of two Pieces, etc.

xfiler

2+1 online is the closest I find to 3+2 OTB...I agree the 2+1 pool is stronger than the 1+0

Ziryab
xfiler wrote:

2+1 online is the closest I find to 3+2 OTB...I agree the 2+1 pool is stronger than the 1+0

 

2 + 1 is almost identical to 3 + 0, except when your opponent is trying to run you out of time in an opposite coloured bishop endgame.

Tails204

No offence, but those who are using increment time, like 2+1, and hate all who play 1+0, are afraid of real bullet and real speed. Sometimes it can be pathetic.

Ziryab
Tails204 wrote:

No offence, but those who are using increment time, like 2+1, and hate all who play 1+0, are afraid of real bullet and real speed. Sometimes it can be pathetic.

 

In my 40s, I played over 120 moves in a one-minute game using the touch pad on my laptop. In my 60s, my reflexes are slower so I play 2 1.

xfiler
Ziryab wrote:
xfiler wrote:

2+1 online is the closest I find to 3+2 OTB...I agree the 2+1 pool is stronger than the 1+0

 

2 + 1 is almost identical to 3 + 0, except when your opponent is trying to run you out of time in an opposite coloured bishop endgame.

I insist. Online 2+1 is the closest there is to 3+2 Over the Board.

Joni_Pony

I am horrible at both.

NikkiLikeChikki
I think it’s unfair to say one group is better than the other. Do people who play 2|1 play more accurately? Sure. But they also have about 150% more time to calculate, avoid mouse slips, avoid premove blunders, and avoid time scrambles.

I can make an edible sandwich in one minute, something better in two and a half, something really good in 10, and something gourmet in an hour.