And once again, the same progression. In your case, you have a 600 pt gap; the exact same gap as the 1700 to 1100 gap you characterized as being based on engine use.
I never made a claim that a gap characterizes engine use. In fact, I correlated (loosely) the gap to a difference in the number of games played. Further, I think the ratings don't reflect anything because basing it on a pseudorandom pool of other players of arbitrary selection whose ratings are also based on a pseudorandom pool of players of arbitrary selection (ad infinitum) is mashed potato math. I could push my rating down if I only play players much higher than me, a little bit at a time, after I play the set number of games where the +/- rating points to be gained are set (unlike in the first few games, where the +/- is much wider). Etc., etc. So, by F all, I mean that the ratings have much less accuracy than what they are being used for - to screen for players of a certain skill level in the first place when looking for games. Hence, my suggestion of letter categories. Finally, I don't use an engine, but other than looking at how many games and tactics I lost and failed at, you'd have to just take my word for it, wouldn't you?
I think that the people who defend online ratings the most vociferously are just beholden to them. Frankly, I could care less. I set my search range for games for 50 below to 150 higher than what my rating has been floating at recently, because I would like to play people who are slightly to fair dimsum better than me. But even if I screen for even higher rated players, I get schlepper wankers who don't deserve their rating and are wasting my time.
Why are people rated so high in correspondence?
Because they have longer to think.