Why Chess Endings are FAR MORE IMPORTANT than Chess Openings

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hhnngg1
danielekan wrote:

Thank you, P.L. Endgame Videos look very interesting

They are great. I actually downloaded the videos (with Firefox) and have them on my phone to watch for training purposes - it's literally as good as any endgame resources I've come across, paid or free, for the positions he covers (and they are all good ones, like the 'greatest hits') 

Highly, highly recommended. I actually sent him a msg in that I would have been willing to pay for a downloadable set of similar videos if he made like 30 more of them in a similar vein.

Chicken_Monster
Chicken_Monster wrote:
bb_gum234 wrote:
Chicken_Monster wrote:

Look what these titled players (also chess coaches) posted. This is very interesting.

GM Ignor Smirnov claims that the middle game is the most important thing to study, then openings, and of least importance is the endgame. He also sais that one should spend only 10 minutes per day on tactics. I believe it was Silman who stated one should only study about three or so tactical puzzles per day.

http://www.chess.com/blog/linlaoda/keep-your-study-sessions-short-and-concise-to-optimize-efficiency

https://www.youtube.com/watch?v=c_JplcEMYQg

Where does he say this (the highlighted part)?

Interesting links by the way.

Sorry, I am not seeing it right now. I may have posted the wrong link... I will look for it.... not that his opinion is gospel, but he makes some interesting points. He recommends 10 minutes of tactical problems/puzzles per day, one hour of studying a chess course (yes, he would like to sell his stuff - I suppose good chess books would also suffice), and 1 hour of playing and analyzing lost games. He states that the playing/analyzing is the most important thing to do, with an emphasis on analyzing. That's two hours and 10 minutes per day. Just his opinion. As pointed out above, the end game study may be more important for those who actually make it to the endgames! If you are terrible with openings and middle games, then you won't make it to the endgame very often.

I found it, bb_gum:

http://chess-teacher.com/chess-training-plan-for-rapid-improvement/

Everyone should watch this. I would love to hear thoughts.

KassySC

Yes, R+P vs R probably doesn't appear on your board that much at 1300.

But if you knew the above positions you would understand how to play the R+4p vs R +3p ending correctly. And also to trade down to that even. 

It is true that the 'basic' postions don't appear on the board. But knowing them shows you were to go 30 moves earlier. Otherwise what in the world are you trying to do in your ending you reached o/w if you don't know where you are headed?

PrestigiousEclipse

There is too much to say in this forum. So all I will say is if you don't know endgames you won't get good. If you don't know openings you might not even get to the endgame. So pretty much both are im portant case closed.

AKAL1
KassySC wrote:

Yes, R+P vs R probably doesn't appear on your board that much at 1300.

But if you knew the above positions you would understand how to play the R+4p vs R +3p ending correctly. And also to trade down to that even. 

It is true that the 'basic' postions don't appear on the board. But knowing them shows you were to go 30 moves earlier. Otherwise what in the world are you trying to do in your ending you reached o/w if you don't know where you are headed?

R+4P vs. R+3P is significantly harder and involves general principles much more, like gaining space and not making pawn weaknesses. GMs have lost R+4P v R+3P when the defending side had another disadvantage such as lack of space.

LogoCzar
Morphysrevenges wrote:

IN golf they say drive for show, but putt for dough. In other words, the boring mundane putting seperates the winners from losers.

 

The openings are like driving, the endings are like putting and where the real difference is made.

Put away your chess database or your copy of NCO, BCO, MCO or whatever the hell you are looking at to bone up on the latest analysis of the persperation attack and get out an endgame book if you really want to raise your rating.

I am raising my rating, but not with endgames yet.

Opening prep + middlegame understanding so far.

 

(Admittedly Endgames are a huge weakness for me, I only play them at ~1600-1700 level and really have to improve them - a lot) (This summer I plan to do a lot of study for them)

Robert_New_Alekhine

Depends on the player...for me, I need to work on both openings and endings, but probably endings come first.

Tactically, I'm good.

Positionally, I'm outplaying most of my opponents.

For other people, it's different. But you are right to say that beginner's should not focuse on openings at all beyond knowing the general theories of development.

But I don't think the beginner should focuse on endings either (of course they should know basic knowledge i.e. K+Q vs. K, K + R vs. K, etc) . Beginner games rarely get to an even ending, and most are decided in the middlegame.

No, they shouldn't focuse on strategy either. Beginner games are often decided by simple tactical blunders, one-movers and two-movers.

Beginners as a generality should improve their tactics. 

BlunderLots

Endgame technique is important, I agree.

I don't really think it's more important than openings, though. Both are equally valuable.

Don't work on one without the other, I say!

teek0

openings do matter, but end games.. if both players know openings ... you should kinda have same points near the end... or close to it.. unless blunders etc.. whatever.. But end games you need to know your stuff or you just simply won't win any to opponent that do... like I see a lot of players at my ratings don't protect their pawns when needed, which in the end game is going to screw you up. But then again it's not always about pawns. so you get a end game like you suggested. K+R yeah it's tricky if you don't know.. your playing chess to win... not draw or lose. so learning endings is also just as important as openings.

AIM-AceMove

When i hit 1500-1600 blitz more than year ago here i did not knew much openings or endgames, tactics or strategy. Maybe tiny bit of everything, just tiny. You have to know basic principles and common sense/logic for example avoid putting rook on passive defensive squares or knights at corner, or trap own bishop with pawns. Below that level all you need to know is to develop pieces to natural squares (but i walys put my knights on wrong squares - did not knew when they belong on d2/e2 or c3/f3), control center and not blundering pieces for free and a bit of speed at making fast moves and you will win games. Also avoid some players that are clearly sandbaggers. If you know endgames or tactics or openings and you are below.. well ... bad for you.

RoobieRoo

Two Passed Pawns Against A Protected Passed Pawn

 
 
Amazing!
Pulpofeira

Kings should be allowed to capture en passant.

RoobieRoo

Lol yes, the above is a great example because in order to solve it you need to understand the square of the pawn, triangulation, the opposition and the weakness of a king v a passed protected pawn.

RoobieRoo

here is another one I like, watch what happens when black tries to keep the opposition but cannot at certain points for fear of leaving the square of the pawn.



HolyKing

Beautiful puzzle

jo_pac

opening, middle game and endgame are most important part in playing chess. Meaning, everyone that play chess must have an urgency of learning all the required skills for each part. Or otherwise, players would end to the loser side.

Reb

Every game of chess has an opening phase , no exceptions . Does anyone disagree ? The game can be lost in the opening which means that game will have no middlegame and no ending .  Does anyone disagree ? Given these FACTS I dont see how anyone can claim that openings are not important , its simply ludicrous to say such a thing . In my own practice I have always liked the middlegame most , which gets little mention in this thread . Ofcourse all 3 phases are important if you wish to be a strong player . 

BlunderLots
Reb wrote:

Every game of chess has an opening phase , no exceptions . Does anyone disagree ? The game can be lost in the opening which means that game will have no middlegame and no ending .  Does anyone disagree ? Given these FACTS I dont see how anyone can claim that openings are not important , its simply ludicrous to say such a thing . In my own practice I have always liked the middlegame most , which gets little mention in this thread . Ofcourse all 3 phases are important if you wish to be a strong player . 

True, Reb!

Honestly, I find most players struggle in the middlegame more than anything. Openings and endings can be studied (or simply figured out over the board) with relative ease.

The middlegame, in my opinion, is where chess is truly played—where strategies develop, pieces are repositioned, and the players fight over key squares, each pushing forward with their own plan of attack.

Reb

I detest the endgame. A well-played game should be practically decided in the middlegame. ~ chess quote by David Janowski

I love this quote and feel very much the same way , especially since I have become a senior player and no longer have the stamina / energy to play long drawn out endings with opponents not even half my age ..... Surprised

BlunderLots
jengaias wrote:

It is a nonsense that all phases are equally important.Because understanding begins in endgame and openings have nothing to do with understanding.You don't understand chess with openings.With openings you only put the game on the auto pilot.

I've made it to the 2100-2200 level without studying openings or endings. Now that I've begun to study both, I'm learning more about chess and strategy than I have before. So yes, I agree that there's lots of knowledge and be found in study.

Though, I disagree with you when you say that endgames are about understanding, and openings aren't. Both aspects of the game contain insights that are, in my opinion, invaluable.

Really, opening moves and endgame moves are one in the same. The endgame is just an extension of the middlegame, and the middlegame is just an extension of the opening.

Moves are move. You play them the same (by thinking ahead and finding what you believe to be the best for your position), regardless of what phase of the game you're in.

Both involve logic and purpose, and a good player plays each (and every) move for a concrete and thought-about reason. Even move one. Even move sixty.

Oh, and Reb: Amen! :D I remember playing a ten-year old boy who was pretty much my equal on the board, and feeling lousy about myself after. Lol