"While we are at it, lets change the rules of monopoly from you lose if you go bankrupt to it's fine if you had the most properties, you played the better game"
Wait, what? Explain how that is related at all to my proposal?
You are suggesting to change the rules in order to give the win to what you would call "the better player"
Hi Daniel,
Thanks for replying, but there are two problems with your response.
(a) I'm not "giving a win" to one side or the other, but instead a partial win. It's a "win by decision" when the boxers fail to have a knockout.
(b) I'm not changing any of the rules regarding checkmate, which is still required for a full victory. Your monopoly analogy suggests that I'm throwing out the original win condition, which I'm not.
Kind regards,
David
Besides the fact that you are changing the rules to mirror what you see to be the better way the game should end( player with more material is rewarded more than the player with less material), this idea is very bad for chess.
As black you should not be ambitious and only go for draws, since a draw secures you extra points vs the other player. White does not have a forced material gain so you are giving black draw odds for every game.
Assuming you make draws worth the same amount, we come to the next issue. The goal of the game of chess is to checkmate the opponent. The idea of material is not written into the rules. How do we know if someone is "up material". In some positions a rook is stronger than a queen, or a knight is stronger than a rook. Does that mean that if the other player gets a draw they should get rewarded for playing worse?
If you remove the last rule (material disbalance is irrelevant), than this becomes one of those rule changes where "stalemate should not be a draw" and most people would agree stalemate only adds to the game of chess, not subtract from it, there is no reason someone should be rewarded for stalemate.
That's a horrible idea, especially the parts of perpetual check and 3-fold. It shows a poor understanding of the game of chess to suggest that being up material is enough to make you winning. It happens often where one side sacs and has a mating attack, and the other side has to escape into a perpetual or 3-fold. In this position, your solution would have the "winning" side get 0.4 because he sacced to get a near win.
In addition, it would make endgames so much more depressing for the losing side. As it is currently, you need to play well even after you have a theoretical win to convert it, especially in, for example, a queens endgame. One wrong move and the win slips from your grasp. That change makes it pathetically easy to win many endgames where you're up a pawn.
Hi condude,
Thanks for giving me your feedback. If White sacrifices for a mating attack, but it turns out that Black can blunt it with a 3-fold repetition, then White would get 0.3 and Black would get 0.7. Why should White get 0.5 for screwing up that attack?
I'm not sure I follow how you think endgames become more "depressing". One needs to play well in endgames regardless, if you can't take your material advantage and force your opponent into a stalemate, then take a fast-50 and get the "more material" score instead. How is this different from me going to a tournament and being in a K+B+N v King endgame and knowing that theoretically I have a win, but not knowing the process of securing it. Is that depressing to you?
Kind regards,
David