Why is every non-checkmate a 0.5-0.5 draw?

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dbergan
condude2 wrote:

That's a horrible idea, especially the parts of perpetual check and 3-fold. It shows a poor understanding of the game of chess to suggest that being up material is enough to make you winning. It happens often where one side sacs and has a mating attack, and the other side has to escape into a perpetual or 3-fold. In this position, your solution would have the "winning" side get 0.4 because he sacced to get a near win.

 

In addition, it would make endgames so much more depressing for the losing side. As it is currently, you need to play well even after you have a theoretical win to convert it, especially in, for example, a queens endgame. One wrong move and the win slips from your grasp. That change makes it pathetically easy to win many endgames where you're up a pawn.

 

Hi condude,

Thanks for giving me your feedback.  If White sacrifices for a mating attack, but it turns out that Black can blunt it with a 3-fold repetition, then White would get 0.3 and Black would get 0.7.  Why should White get 0.5 for screwing up that attack?

I'm not sure I follow how you think endgames become more "depressing".  One needs to play well in endgames regardless, if you can't take your material advantage and force your opponent into a stalemate, then take a fast-50 and get the "more material" score instead.  How is this different from me going to a tournament and being in a K+B+N v King endgame and knowing that theoretically I have a win, but not knowing the process of securing it.  Is that depressing to you?

Kind regards,
David

Daniel1115
dbergan wrote:
Daniel1115 wrote:
dbergan wrote:

"While we are at it, lets change the rules of monopoly from you lose if you go bankrupt to it's fine if you had the most properties, you played the better game"

Wait, what?  Explain how that is related at all to my proposal?

You are suggesting to change the rules in order to give the win to what you would call "the better player"

Hi Daniel,

Thanks for replying, but there are two problems with your response.

(a) I'm not "giving a win" to one side or the other, but instead a partial win.  It's a "win by decision" when the boxers fail to have a knockout.

(b) I'm not changing any of the rules regarding checkmate, which is still required for a full victory.  Your monopoly analogy suggests that I'm throwing out the original win condition, which I'm not.

Kind regards,
David

Besides the fact that you are changing the rules to mirror what you see to be the better way the game should end( player with more material is rewarded more than the player with less material), this idea is very bad for chess.

 

As black you should not be ambitious and only go for draws, since a draw secures you extra points vs the other player. White does not have a forced material gain so you are giving black draw odds for every game.

 

Assuming you make draws worth the same amount, we come to the next issue. The goal of the game of chess is to checkmate the opponent. The idea of material is not written into the rules. How do we know if someone is "up material". In some positions a rook is stronger than a queen, or a knight is stronger than a rook. Does that mean that if the other player gets a draw they should get rewarded for playing worse?

 

If you remove the last rule (material disbalance is irrelevant), than this becomes one of those rule changes where "stalemate should not be a draw" and most people would agree stalemate only adds to the game of chess, not subtract from it, there is no reason someone should be rewarded for stalemate.

BlueKnightShade
dbergan wrote: ...
...  However, Emanuel Lasker and Nigel Short don't think that both sides played equally when the result is a stalemate.  I mean, the king is in a hut surrounded by enemy soldiers on all sides, and yet... they tie?

Kind regards,
David

Well, what about this position, white to move:

 
 
Or this one, black to move:
 

 

dbergan
BlueKnightShade wrote:
dbergan wrote: ...
...  However, Emanuel Lasker and Nigel Short don't think that both sides played equally when the result is a stalemate.  I mean, the king is in a hut surrounded by enemy soldiers on all sides, and yet... they tie?

Kind regards,
David

Well, what about this position, white to move:

 
 
Or this one, black to move:
 
 

 

Hi BlueKnightShade,

In your first position, it's Black stalemating White so it's 0.8 for Black and 0.2 for White.

In the second, it's White stalemating Black... 0.8 for White and 0.2 for Black.

Material doesn't matter for stalemates in my proposal.

Kind regards,
David

StevenPatzer

So lost a tournament game without checkmate.

BlueKnightShade
dbergan wrote:

Hi BlueKnightShade,

In your first position, it's Black stalemating White so it's 0.8 for Black and 0.2 for White.

In the second, it's White stalemating Black... 0.8 for White and 0.2 for Black.

Material doesn't matter for stalemates in my proposal.

Kind regards,
David

 

I understand the point system that was suggested in your opening post. My point with the two positions that I posted was to show positions where that point system doesn't make any sense, because there are none of the players who could be labelled "winner" or "loser".

In the first position white has more material and thus you might as well call him "winner" instead of calling black "winner", since in your other suggestions you want to make the material difference have a say. But personally I can not see any of them as "winner".

In the second position material is completely even, so a draw with 0.5 points to each player is absolutely fair.

Anyway, personally I like the rules of chess as they are.

glamdring27

Stalemate is mostly incompetence.  To be awarded more points for it is ridiculous.  If anything award less than ½ a point for the person who delivers the stalemate!

Laskersnephew

I think this whole idea is misguided. It's simply an attempt to award "style points." It doesn't matter who had the two bishops, or who had an extra pawn, or whose pieces control more squares. Who cares? Either black won, white won, or it;s a draw. If I get my draw by perpetual check, because I set up a successful fortress, or because you foolishly stalemated me while you were a queen ahead, you didn't win! Why award a consolation prize to the guy who couldn't win when  he was a pawn up.  There are few things more annoying than the guy who keeps whining "But I was two pawns up! You were so lucky." Do we want to incorporate that guy into the rules?

glamdring27

People like their incompetence to be rewarded!!  It makes them feel less foolish!

lfPatriotGames
dbergan wrote:
lfPatriotGames wrote:

Every game that doesn't end in someone winning and the other person losing is a draw because both sides DID play equally. 

Hi IPG,

Thanks for your feedback.  However, Emanuel Lasker and Nigel Short don't think that both sides played equally when the result is a stalemate.  I mean, the king is in a hut surrounded by enemy soldiers on all sides, and yet... they tie?

Kind regards,
David

Yes. They tied because they played equally. A king surrounded in a hut by enemy soldiers is worth exactly the same as surrounding a king in a hut by soldiers and not being able to kill him. They are equal positions. 

In order to get a tie, or a .5 score for each side, both sides had to play equally OR one side had to play well, and then mess up just enough to offset playing well. It really does equal out in the end which is why splitting the score evenly makes perfect sense. If both sides play equally, why make the score something different than equal?

Nickchess11322

Personally, I don't really like this idea of decimals like 0.6 and 0.4. It would make things very complicated.

Tetra_Wolf
Nickchess11322 wrote:

Personally, I don't really like this idea of decimals like 0.6 and 0.4. It would make things very complicated.

true, pairing and standing making is hard then

dbergan
Nickchess11322 wrote:

Personally, I don't really like this idea of decimals like 0.6 and 0.4. It would make things very complicated.

 

That's a fair point. The easy way to un-complicate it is to multiply all my values by 10.  10 points for checkmate, 8 for stalemate, etc.

The only reason I used the decimals was for an apples-to-apples comparison with the current system.

Kind regards,

David

dbergan
BlueKnightShade wrote:
dbergan wrote:

Hi BlueKnightShade,

In your first position, it's Black stalemating White so it's 0.8 for Black and 0.2 for White.

In the second, it's White stalemating Black... 0.8 for White and 0.2 for Black.

Material doesn't matter for stalemates in my proposal.

Kind regards,
David

 

I understand the point system that was suggested in your opening post. My point with the two positions that I posted was to show positions where that point system doesn't make any sense, because there are none of the players who could be labelled "winner" or "loser".

In the first position white has more material and thus you might as well call him "winner" instead of calling black "winner", since in your other suggestions you want to make the material difference have a say. But personally I can not see any of them as "winner".

In the second position material is completely even, so a draw with 0.5 points to each player is absolutely fair.

Anyway, personally I like the rules of chess as they are.

Hi BlueKnightShade,

Ok. So your point is that you could be stalemated even when you have more material on your side... thus, who is winning, the guy with more material or the guy who delivered the stalemate?

To me there's no conflict. The answer is the guy who delivered stalemate... I see it the same way as a checkmate. All the material on the board doesn't matter if your king is dead... and stalemate kills the king. Not as elegantly as checkmate, but kills the king nonetheless.

Kind regards,

David

dbergan
lfPatriotGames wrote:
dbergan wrote:
lfPatriotGames wrote:

Every game that doesn't end in someone winning and the other person losing is a draw because both sides DID play equally. 

Hi IPG,

Thanks for your feedback.  However, Emanuel Lasker and Nigel Short don't think that both sides played equally when the result is a stalemate.  I mean, the king is in a hut surrounded by enemy soldiers on all sides, and yet... they tie?

Kind regards,
David

Yes. They tied because they played equally. A king surrounded in a hut by enemy soldiers is worth exactly the same as surrounding a king in a hut by soldiers and not being able to kill him. They are equal positions. 

In order to get a tie, or a .5 score for each side, both sides had to play equally OR one side had to play well, and then mess up just enough to offset playing well. It really does equal out in the end which is why splitting the score evenly makes perfect sense. If both sides play equally, why make the score something different than equal?

Hi IPG,

I guess I'm not understanding what you mean by "play equally". We probably agree that if one player captures the other's king, they didn't play equally, the player who lost their king was inferior, right?

What I'm saying is that this applies not only to checkmate, but also stalemate. The player whose king is trapped and cannot move without losing it, did not play the superior game. Nor did she play an equal game. She lost her king. It's a quirk of history that this is scored in tournaments as a tie, because every beginner I teach sees clearly that the king is dead.

Kind regards,

David

dbergan
petrip wrote:

Dont fix what is not broken. Competition chess is game where you are supposed to manage your time and pieces and if you fail on that: You lose 

And that is just fine. Running out time getting fraction of point woudl just result truly odd strategies like taking time loss on purpose. 

So no, this is not a good proposal. Let alone making proposals of this nature is void as the rules will not change. Yes there minor  twekings like touch rule have word "on purpose" added but thats about it 

Hi Petrip,

Thanks for your feedback, but I have to disagree with you about chess's brokenness. I believe that chess is broken because of its draws, the flaw that allows a player to pull the 3-move repetition emergency brake on an otherwise losing position, the ability for players to make draws-by-agreement to "save their energy" (or their prize), and the effects draws have on spectators. I think it is ridiculous that chess players consider a stalemate a tie, when one side has clearly lost their king.

All this is documented in my essay linked in the OP. 

Kind regards,

David

quadibloc

I think this is a move in the right direction, even if too far. Thus, instead of forcing stalemate being 0.8 to 0.2, I would suggest making it 0.6 to 0.4. This way, since it is nearly a draw compared to checkmate, existing endgame theory, part of which is devoted to avoiding a stalemate when checkmate is possible, remains unaffected, but a new section of endgame theory, on forcing stalemate when that is the best you can do, is added.

glamdring27
dbergan wrote:
BlueKnightShade wrote:
dbergan wrote:

Hi BlueKnightShade,

In your first position, it's Black stalemating White so it's 0.8 for Black and 0.2 for White.

In the second, it's White stalemating Black... 0.8 for White and 0.2 for Black.

Material doesn't matter for stalemates in my proposal.

Kind regards,
David

 

I understand the point system that was suggested in your opening post. My point with the two positions that I posted was to show positions where that point system doesn't make any sense, because there are none of the players who could be labelled "winner" or "loser".

In the first position white has more material and thus you might as well call him "winner" instead of calling black "winner", since in your other suggestions you want to make the material difference have a say. But personally I can not see any of them as "winner".

In the second position material is completely even, so a draw with 0.5 points to each player is absolutely fair.

Anyway, personally I like the rules of chess as they are.

Hi BlueKnightShade,

Ok. So your point is that you could be stalemated even when you have more material on your side... thus, who is winning, the guy with more material or the guy who delivered the stalemate?

To me there's no conflict. The answer is the guy who delivered stalemate... I see it the same way as a checkmate. All the material on the board doesn't matter if your king is dead... and stalemate kills the king. Not as elegantly as checkmate, but kills the king nonetheless.

Kind regards,

David

 

Stalemate doesn't 'kill the king' at all.  Quite the opposite.  It is the height of incompetence that is lucky to even be rewarded with ½ a point.  You don't award a win in football to a team who hit the post in a 0-0 draw or the team who had 65% possession.  You don't award a win in tennis to the player who demolished his opponent 6-0 in 2 sets and lost the other three 7-6.  Why should there be reward for complete failure to achieve the one sole objective of the game?!

dbergan
glamdring27 wrote:

 

Stalemate doesn't 'kill the king' at all.  Quite the opposite.  It is the height of incompetence that is lucky to even be rewarded with ½ a point.  You don't award a win in football to a team who hit the post in a 0-0 draw or the team who had 65% possession.  You don't award a win in tennis to the player who demolished his opponent 6-0 in 2 sets and lost the other three 7-6.  Why should there be reward for complete failure to achieve the one sole objective of the game?!

Hi glamdring,

I don't think you're considering the effects of stalemate on endgame theory. Because of the current rule, many endgames that could force a stalemate aren't played out. There's no incentive to do so. One game that was played out to stalemate was game 5 of the 1978 world championship. Korchnoi and Karpov disliked each other so strongly that both of them refused to talk to each other, so neither side claimed the 50-move draw. Korchnoi went on to prove his superiority by forcing a stalemate on move 124. There was no reward in it for him in the match... it was 0.5-0.5 just like a 50-move draw.  He did it to humiliate Karpov.

Korchnoi certainly didn't find this stalemate by incompetence.

http://www.chessgames.com/perl/chessgame?gid=1068051

Kind regards,
David

dbergan
quadibloc wrote:

I think this is a move in the right direction, even if too far. Thus, instead of forcing stalemate being 0.8 to 0.2, I would suggest making it 0.6 to 0.4. This way, since it is nearly a draw compared to checkmate, existing endgame theory, part of which is devoted to avoiding a stalemate when checkmate is possible, remains unaffected, but a new section of endgame theory, on forcing stalemate when that is the best you can do, is added.

Hi quadibloc,

Thanks for your reply. Yes that's a possibility. I don't know of any endgame studies that differentiate between draws and stalemates, and so I don't know, say, what percent of "book draw" endgames could actually give players the extra fraction of a point. What we need are stats from endgame tablebases that force stalemate as often as possible. If a high percent can reduce to stalemate, I would lean toward your 0.6 instead of my 0.8.  Until we have more info, I'm just trusting Lasker's intuition.

Kind regards,
David