Why was this counted blunder?

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ChessSBM wrote:

Excellent and best should have been close, but ..

You should try a short course in programming :-)

On the net you have a lot of free resources for learning python for example. Then you would understand why those kind of thing occurs and the limit of coding in those situation. 

I mean coding complex situation like this is horrible because you literally cannot think of every situation.

Like here you have a huge score gape between excellent and best, but if the ranking is not based solely on ranking those kind of situation arise. 

For example each time I had a great move, I had the message " you find the only good move in this position ". Meaning great move does not have only in increase in score but apparently it has to be the only "good move ". 

That's one of the many issue that can arise :-)

Avatar of ChessSBM
ThaiViet41 wrote:
ChessSBM wrote:

Excellent and best should have been close, but ..

You should try a short course in programming :-)

On the net you have a lot of free resources for learning python for example. Then you would understand why those kind of thing occurs and the limit of coding in those situation. 

I mean coding complex situation like this is horrible because you literally cannot think of every situation.

Like here you have a huge score gape between excellent and best, but if the ranking is not based solely on ranking those kind of situation arise. 

For example each time I had a great move, I had the message " you find the only good move in this position ". Meaning great move does not have only in increase in score but apparently it has to be the only "good move ". 

That's one of the many issue that can arise :-)

Actually I spent more than 3 years programming. I first started in scratch for 2 years (I was even able to make 3D games there where it was recognized impossible). Then, I spent 1 year in Python, Arduino, and GMS2

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BryanCFB wrote:
ChessSBM wrote:

Excellent and best should have been close, but ..

Right.  Not only should Excellent and Best be close but Excellent should also be excellent!

You got a point!

Avatar of ThaiViet41
ChessSBM wrote:
ThaiViet41 wrote:
ChessSBM wrote:
 

 

Actually I spent more than 3 years programming. I first started in scratch for 2 years (I was even able to make 3D games there where it was recognized impossible). Then, I spent 1 year in Python, Arduino, and GMS2

Ok so look at it like a coding problem. 

You have data on the players, data on the opening (because some of the ranking will be based on known opening theory) and you have stockefish evaluation. Given this you have to rank each move. 

I am not saying that it is impossible to do, but given the fact that the engine are far from being perfect, how do you want a programming layer on something so complex to translate to something else then even less perfect ? 

Of course you will have software blunder, a lot . 

 

Avatar of BryanCFB
ThaiViet41 wrote:
ChessSBM wrote:

Excellent and best should have been close, but ..

You should try a short course in programming :-)

On the net you have a lot of free resources for learning python for example. Then you would understand why those kind of thing occurs and the limit of coding in those situation. 

I mean coding complex situation like this is horrible because you literally cannot think of every situation.

Like here you have a huge score gape between excellent and best, but if the ranking is not based solely on ranking those kind of situation arise. 

For example each time I had a great move, I had the message " you find the only good move in this position ". Meaning great move does not have only in increase in score but apparently it has to be the only "good move ". 

That's one of the many issue that can arise :-)

 

Perhaps there should be an added designation Obvious.  Here the move 6. f3 is a risk free move which traps and wins black's light squared bishop with no other move apparently obvious to gain such an advantage.  To me Great is too strong a grade for a move that truthfully most chess players should see as the best move in the position.

Avatar of ChessSBM
ThaiViet41 wrote:
ChessSBM wrote:
ThaiViet41 wrote:
ChessSBM wrote:
 

 

Actually I spent more than 3 years programming. I first started in scratch for 2 years (I was even able to make 3D games there where it was recognized impossible). Then, I spent 1 year in Python, Arduino, and GMS2

Ok so look at it like a coding problem. 

You have data on the players, data on the opening (because some of the ranking will be based on known opening theory) and you have stockefish evaluation. Given this you have to rank each move. 

I am not saying that it is impossible to do, but given the fact that the engine are far from being perfect, how do you want a programming layer on something so complex to translate to something else then even less perfect ? 

Of course you will have software blunder, a lot . 

 

What I meant in my first comment about best and excellent is to give another example of the inaccuracy of the queen move,