It's more about how closely your choice aligns with the engine depth used for analysis.
But this is not even true. Chess.com's accuracy score is weighted by a ton of unrelated things, like players' ratings, to and beyond the point where they lose the meaning that you attribute to them.
The game above is a perfect example. The guy played a beginner's mistake in the opening: Qf3, which blocks the natural development of the knight and puts the queen to an uncomfortable square where it can be kicked. But the script takes into account that this is a beginner, and it gives a completely unrealistic 97 percent accuracy score.
Chess.com's accuracy score doesn't make any sense. White played 3 good moves and 1 bad, how does that translate to 97.6 percent?
Watch my video in post #2 of this thread. The chess.com "Accuracy" is not a percentage like how most think it is and that's a bit misleading. I do sometimes take this statistic into account, but only within context and I also don't prioritize the number specifics as much as most people probably do.
I know that. I was just pointing out that it doesn't make any sense. That number is entirely meaningless.
I get what you mean. I wouldn't call it "meaningless" because it is still a useful statistic. It's just not to be taken literally as a percentage of how often one finds the best move. It's more about how closely your choice aligns with the engine depth used for analysis.
"Accuracy" is still probably one of the best predictors of rating, but this is over large sample sizes and factoring in other analytics such as game shape for each accuracy. The chess.com "insights" tool shares this and more, but it's only available for diamond members.