Conditional moves issue/suggestion

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aault

Not sure if I've got this right, but when I enter a conditional move it seems to take the moves without a commit?

What I mean is, that I'm worried in case I enter the wrong conditional move and this is automatically commited as a line without me specifically doing submit as I do in a normal move?

Is this right? If so, if I accidentally enterered a wrong move (say due to dodgy mouse...don't ask?!) then if my opponent moved while I was entering (which often happens when you get 2/3 moves when you're both online), then am I stuck with the accidental move?

 If so, wouldn't it be easier to have a conditional moves commit button? In other words, you could enter all your lines, but they wouldn't be "live" until you hit the commit button. 

...or have I got this wrong?


Lions
Hmm.  Well there is a 'delete line' function.  But the interesting point you bring up is that your opponent could move while you're still in the menu making conditional moves for an extensive line, and it will automatically respond before you are finished.  I have had this happen too.  I haven't had it become an issue but I can see how it could be.  Maybe, if you open the conditional moves browser, it should be made so that the line is only saved when the browser gets closed for the first time (and then is saved permanently after that despite future open/reopens, unless you hit 'delete line').
strictly

I have been on sites where players have a 'takeback' and 'request takeback' button.

In the event of error, playerA hits the request button and playerB can agree to retract the game to before  playerA's last move by pressing the takeback button. Of course, he doesn't have to (if he feels playerA is simply trying to cheat !), but in the case of obvious error (say Kf1 instead of 0-0) this is a definite aid.


erik
good suggestions!
artfizz
I'd like to extend the Conditional Moves concept to include Unconditional Non-Moves i.e. you put in a move for yourself that the system MUST NOT ALLOW YOU TO MAKE!