Game clock is WILDLY wrong!

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Avatar of neuralsim

I just played a 10/5 match where it seemed like the increment was completely broken. It gave me 5 seconds increment consistently, but gave my opponent 10. Needless to say, this is not good. Seemed like sometimes it gave the opp 0, sometimes 10, but never that I noticed, 5.

Avatar of Martin_Stahl
neuralsim wrote:

I just played a 10/5 match where it seemed like the increment was completely broken. It gave me 5 seconds increment consistently, but gave my opponent 10. Needless to say, this is not good. Seemed like sometimes it gave the opp 0, sometimes 10, but never that I noticed, 5.

If you saw your opponent get more time then it was related to lag compensation.

https://support.chess.com/article/423-why-did-the-clock-times-suddenly-change-the-clocks-seem-broken

Avatar of neuralsim
Martin_Stahl wrote:
neuralsim wrote:

I just played a 10/5 match where it seemed like the increment was completely broken. It gave me 5 seconds increment consistently, but gave my opponent 10. Needless to say, this is not good. Seemed like sometimes it gave the opp 0, sometimes 10, but never that I noticed, 5.

If you saw your opponent get more time then it was related to lag compensation.

https://support.chess.com/article/423-why-did-the-clock-times-suddenly-change-the-clocks-seem-broken

Unlikely to have been that, IMO. Because sometimes they got 0 increment. Also, I really doubt lag compensation will add an extra 5 seconds

Avatar of Martin_Stahl

Clocks can change based on lag on both sides. That said, if you look at the game on the archive you'll see the server clock changes and you'll see the appropriate 5 seconds added after each move. While it's possible the client didn't update correctly, the server time is what's official.

Avatar of neuralsim
Martin_Stahl wrote:

Clocks can change based on lag on both sides. That said, if you look at the game on the archive you'll see the server clock changes and you'll see the appropriate 5 seconds added after each move. While it's possible the client didn't update correctly, the server time is what's official.

Given that I've never seen this behavior before, and also given the recent shenanigans with Clash of Claims, also involving the clock (and observed by both players), I highly suspect a bug rather than server lag. I'm on a gigabit fiber connection and essentially never have lag, but I realize that's anecdotal.

You can believe me or not, but what I am trying to tell you is that the clock never incremented 5 seconds for my opponent. It was either 0 seconds or 10 seconds, from the moment I started watching closely. This happened about 6-7 times in a row that I observed.

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