The more choices we have, the fewer the number of potential opponents for any time control. Or so I heard IM Danny Rensch explain it and since he's the VP of this circus...
Blitz that takes advantage of increment

The more choices we have, the fewer the number of potential opponents for any time control. Or so I heard IM Danny Rensch explain it and since he's the VP of this circus...
So we have a:
1 minute
2 minutes plus one second
3 minutes
3 minutes plus 2 seconds
a five minutes and
five minutes plus 5 seconds.
What is the real difference between 3 minutes plus 2 seconds and 5 minutes? Do we really need both?
Do we really need a 3 minutes plus 2 seconds and a 3 minute and a 2 minute plus one second?
I mean, for those who love to win by sudden death this place is great. But for those of us who like a game that keeps moving but doesn't end due to a silly sudden death time limit if there is an endgame these time limits offer nothing, unless you go to 15 minutes plus 10 seconds. That seems like a huge jump for those who like endgames.

Look I don't even play blitz but fast time controls seem to me to be all about "silly sudden death time limits". You can't have your cake and eat it too. If you want a fast game, then you can't have a leisurely end game. But as I said I don't even play at those time controls; I'm too old and stupid. Maybe someone else will weigh in...

Baddogno
I am old and slow too. That is why the majority of the time controls Chess.com offers are completely irrelevant. But why not have a few time controls that are decent? You don't have to answer if you don't know. I am just wondering why chess.com doesn't take advantage of the increments. Having a decent increment 12-15 seconds in a quick game makes a big difference.
Chessmicky
Ok I am sure gms see allot and can make decent moves in 2 seconds. But they are very small percent of chessplayers. Why not have a few time controls for the rest of us? A 2 second incremement is pretty much worthless for me.

Chess.com generaly tries to stick to fairly standard time controls. I am not aware of anywhere that uses a very small amount of time to start out on your clock and a huge increment. If you want more time just play a 10 minute game. It's what I always do in my lunch hour at work, then I play a 5|5 if it finishes quicker than I expected.
A 15s increment (14 just seems too strange!) would add 15 minutes to a 60 move game. I don't think there would be too many takers for a game that starts out at 2 minutes each, but could last upto 15-20 minutes each potentially.

The increment of 2/12 was very common on ICC. The advantage of the increment is that you only add time as you make more moves.
Obviously if playing a game with a longer increment is going to mean you are penalized by having the search function take longer to match you, then not many people will play that type of game on chess.com. So its a self fulfilling prophecy.
If you play a 10 minute game and your opponent is lost in the opening you still have to sit there waiting for the remaining 9 minutes to get the win. 5 seconds per move is too short for me to play anything close to a proper endgame.

The current site lets you define a base and increment. You may sit around a while looking for a match. Well, you'll probably be waiting for someone to pick your game from the seek graph instead.
Use Create Challenge, click the time and hit the Custom button. Enter your preferred times, change anything else you want, then Play.
It seems that the only time controls that use the fast track for opponents are sudden death time controls that I really can't stand.
The 5/5 comes close but 5 seconds is too short (at least for me for most endgames) and 5 minutes is pretty long. (if you beat someone out of the opening and then they sit and let their 5 minutes expire.) What about something like 2/14 or 3/14 ?
It seems to me that with computers we don't need to try to guess the amount of time a chess game will take anymore. Why doesn't chess.com take advantage of this technology?