Time Control Idea v Running Down Clock

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Avatar of life_of_smiley

I've seen other threads discuss  players who run down the clock in losing positions and I was thinking of possible solutions for live chess.

For longer live chess games i.e 30 mins or more where running down the clock could mean waiting a very long time just to find the opponent as left;  why not introduce an "I'm still here button" that needs to be hit after 10 mins of inactivity. If not pressed after another 2 mins the game is forfeited. Once pressed the  "10 minute time" is reset.

This way players still at the "board" are letting their opponent know that they haven't left and are still playing. This makes it more inconvenient for players to leave and not resign who are maliciously spoilling and wasting someone's game and time. I'm sure courteous players wouldn't mind such a feature. Why not add it as a game option for those who would like to use it when playing thus not compelling people to have it as a feature.

Any thoughts? Or should players just man up and paitently wait for a 40 minute timer to countdown?

Avatar of kingsacftw

That is an excellent idea. I've had a few games where I have waited 20+ minutes for the opponent's clock to run out. It is a very annoying situation because you have to keep checking to make sure they are not just waiting for their clock to get down to one minute and then moving hoping you have left.

Avatar of Zylo-
Old thread but I'd like to comment and make a simple suggestion as this happens at least 50% of the time. I am amazed at how immature the average human is and how people waste their own and your time just to 'screw you' because they are in a losing position. How about adding a simple move timer.... You get "x" amount of time per game and "x" amount of time per move. Say you play a 15 min game... Possibly 2 - 3 minutes per move should be more than enough. Durations per move could be adjusted for other gameplay lengths. This ensures you can finish a checkmate and progress the game.
Avatar of vipera_raddei

"alan_loy" great idea!!
not sure that "Zylo-"'s suggestion is better

Avatar of Zylo-

vipera_raddei wrote: "alan_loy" great idea!!not sure that "Zylo-"'s suggestion is better

 

The glaring problem I see with Alan_loy's idea is that people who run down the clock usually do it when they are losing to cause you grief and would happily hit a button every 2 minutes anyhow and this would not solve anything as the clock can easily still be run down...

 

I've played enough online games over the years to know how far people will go to grief other players. A minor button push will not deter these players at all......

Avatar of life_of_smiley

Zylo - my idea was that the button would appear after 10mins of inactivity and would have to be pressed up to 2 mins later or the game is forfieted.

Avatar of Kinnmark

Just a second! I admit I was doing the same about 9 months ago. Once I moved 0,1sec before losing on time, and opponent left the game, so I won on time in lost position. I admit again I didn't read the rules until I saw some posts writing about that!

But now I think there's possibile to play more games simultaneously, isn't it? I'm not a member & I played bullet & blitz at the same time (it's not recommended). :) So, when you're waiting to your opponent to run out of time, you can start a new game.

Avatar of vipera_raddei

and if he back - lose both :D right?

Avatar of Kinnmark

Probably not, vipera. I think you can easily win the game where opponent has
- less time
- lost position

Avatar of Guest7031026247
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