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StrategicusRex

Here's another puzzle.

White to move and mate in 11.

Not sure if this would be a logical sequence of moves, so please tell me if I went wrong somewhere.

StrategicusRex

Here's another puzzle.

Black to move and mate in 4.

WanderingWinder

I don't think the last two puzzles work. Post 259 has several moves where black can deviate, first on move 1 by ...Bf6. I haven't analysed them deeply, so you might still have the mate in 11.

However, I know that post 260 isn't mate in four like you've set up, because if white plays c3, c4, Rd2, or Kd2 on move 4, black doesn't have mate in 1.

StrategicusRex

Here's another puzzle.

White to move and mate in 3.

WanderingWinder
theweaponking wrote:

Here's another puzzle.

White to move and mate in 3.

 

 


That's not a mate in three. For instance, black plays 1...Rc1+ and it isn't mate in three

StrategicusRex

Oops.......

j_brodu

Here's a mate in 3 with white to move: (not mine)

jamik

It is good but not verey difecult.

jamik
theweaponking wrote:It is wrong there is no mat in 3

Here's another puzzle.

White to move and mate in 3.

 

 


paolocm
Texanz wrote:
apple127 wrote: hold on forkman, isn't the first move knight d6 mate?

 thats what i get, its mate in 1. Nd6


it's not mate in 1. Nd6

paolocm
pawlustizzo wrote:
Texanz wrote:
apple127 wrote: hold on forkman, isn't the first move knight d6 mate?

 thats what i get, its mate in 1. Nd6


it's not mate in 1. Nd6


sry :p it's mate

paolocm
pawlustizzo wrote:
Texanz wrote:
apple127 wrote: hold on forkman, isn't the first move knight d6 mate?

 thats what i get, its mate in 1. Nd6


it's not mate in 1. Nd6


sry :p it's mate

m_ebeed

nice puzzle

StrategicusRex

Okay, here's a puzzle I came up with.  Not sure if it is a hard one or not.  Take a look.

White to move and mate in 4.

WanderingWinder

Once again, theweaponking, it isn't a mate in four because black can delay, most noticeably by sacrificing his rooks to check the white king on the first couple of moves.

StrategicusRex

WanderingWinder, it would seem foolish to just throw away your rooks.  It seems like a blunder to me.  Why would I purposely put blunder moves into a puzzle?  It may delay it but the checkmate is unstoppable.

PeterArt

ok had a nice endgame for a puzzle, ok well maybe it isnt that complex from this point, i'm not sure.

WanderingWinder

theweaponking: It owuld seem foolish you would think, but then you're getting mated either way so it doesn't matter really. As a practical choice, it wouldn't be the best move, BUT as a puzzle you can't call it mate in four unless the mate is forced in EVERY variation. It still works as a puzzle (although not the kind of puzzle I like, because any halfway reasonable move wins), just not a mate in four. It's white to play and win the fastest.

PeterArt: you really need to start your puzzle from the starting point of the puzzle, not the beginning of the game. I can't even tell from this point where the puzzle aspect is supposed to begin.

m_ebeed

good end game

lossamouille
infinitum wrote:

Try this one. Its from a game I had played quite recently. The level of difficulty is Easy. Mate in 4.

 

 


another mate in 4: 24...Qc6 25.Re2 Bc5+ 26.Kf1 Qf3+ 27.Ke1 Qh8#

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