I'm still trying to get over PRA vs. RS. I will need to be in the right mood to do any serious thinking about your new game. Maybe later.
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Hey there! My name is Nico Saraintaris. I'm a half o Beavl, a small game dev team from Argentina.
And yes, this is kind of a shameless plug, but I'm designing/developing a game called Moveless Chess. In Moveless Chess you cannot move your pieces. So how do you play? You transform your pieces into new ones. How does it work? We've used the Piece Relative Value System to make an Action Point System for the game. You make a transformation every turn and it costs Action Points (APs). Every level you have a certain amount of APs available, so you have to be clever to checkmate your opponent.