Name: Rook/Sailboat/Tower/Whatever the heck you want to call it
Costs 5 Material
Can close an infinite amount of distance, but only if you tell him to go horizontal or vertical. Anything that stands before the rook in his path can be dispatched, but he needs to have DIRECT access to the target.
Pros: Has a great time placing the enemy king into check, can feasibly control the entire board (unlike a certain diagonal fellow),
Bonus: Has the ability to do a playful twirl with your king and protect him in the form of castling!
Cons: takes a long time to deploy, is extra painful to lose in the heat of combat.
"The other pieces like to come up with their own excuses as to why they are worth keeping in the late game. But the rook simply stands idly by, knowing he does not require an argument, that actions speak louder than words. Slow and steady he would always mutter to the pawns, he stands still as a building, waiting patiently with an eerily silent gaze for the right moment to wreak havoc on his adversaries. Sure, those so called adversaries might see him coming from a mile away. But when they do, it's practically too late. Quote un quote, the Rook is built to last. Unless you make fun of his costume, then he's flimsy as ever... He's had several identities and this is the one he feels the most comfortable in, let him wallow in his minor success for crying out loud!"
Greetings handful of people who will see this post. If you remember me, I'll have you know that I completely forgot I had an account on this website until a day ago.
If you don't know me, ok, cool. All you need to know is that I am not good at chess. If anything, my artistic vision of the game is my greatest association with it.
What's the big whoa this time? I redrew my old chess drawings with the intent of improving them. Complete with video-game like descriptions of each piece.
Pawn_Picture
Name: Pawn
Costs 1 Material
Moves a singular tile forward, can also move two tiles forward but only as their first move. Captures to the side of where he moves, no more, no less.
Pros: Great at suppressing resistance, loves to control the board.
Cons: Cannot undo own errors, virtually useless without substantial backup.
"The Pawn has always been the most noble creature on the checkerboard battlefield, surpassing even the scary horse, as they referred to the knight. Most pawns don't even see their own weakness. To them, it is not about fighting and dying, the only thing that matters is surpassing the oppressors. The pawn may be tasked with guarding their beloved king, but the Pawn's true path to fulfillment is to shed itself of its mortal form. Filled with the underlying hope that being a Pawn is merely the first step, and that there are far greater machinations they can strive to become. All in all, the Pawn doesn't give a flying fish about their king, the desire to BE the king is the real reason they advance."
Bishop_Light_Painting
Name: Bishop
Costs 3 Material
Can close an infinite amount of space in an instant, assuming you want to move diagonally. Any piece directly within that path is susceptible to meeting their creator, at the hands of the bishop, as long as nothing blocks his path that is.
Pros: Controls half the board with ease, enjoys capturing rooks and Queens with cold precision
Cons: The other half of the board is a no go, struggles against the brunt of the Pawns.
"The Bishop has always been the strictest one on the checkerboard battlefield. He wants nothing more than to protect his king and queen, even if he must bring the end to himself in return. Oh yeah, and if you wish to stay on the good side of the bishop, then AT NO POINT will you question his incredibly tacky way of walking. While always staying on the same colored tiles may look absurd to most, the Bishop genuinely believes with a whole heart that this he's supposedly the chosen one by the diagonal gods. Nobody understands his mindset, we would just mindlessly nod our heads to his reasoning and allow him to do his thing. We don't know for certain if the Bishop truly has a connection with the diagonal gods or if it's just a hoax. We also would avoid asking about that bend in his hat, he refuses to retire it even after what the Rook did to it."
Horse_Photograph
Name: Knight
Costs 3 Material
Trots (and captures) the distance of two tiles in any way, then two tiles to the side. No exceptions, this is the way of the horse. Any pieces standing between him and his destination will be promptly bypassed, courtesy of the Knight's mighty leap.
Pros: Is the only piece who can go through another piece, is good at finding blindspots in the foe's resistance, proves difficult to track down.
Cons: Isn't the most mobile unit on the board, requires backup by another knight to be truly safe
"The way of the knight may seem difficult to the uneducated piece, in reality it is as simple as making a great leap over a fence. While the Knight may accumulate a few laughs due to the ridiculous appearance, I mean, his head is that of a horse's! How many brave warriors do you know have an animal's head, huh? Well... Despite this, the knight aspires to prove to the vast realm of chess that with the funny appearance of a steed comes the strength and mobility of a great warrior. As long as he puts his mind to it, the Knight will be able to dodge and weave through any encounter and be the last gladiator who ends up mattering in the end. Another important detail, don't give him carrots unless he asks for them, he takes it as an offense when you put food in his mouth."
The other half of the classic pieces are on their way, using this style is way more annoying than it looks.