Should I give mattew time to respond to stab? Like 12 hrs
He has 6 now, 12 hrs plus sleep. FIT rules. Want a link?
Should I give mattew time to respond to stab? Like 12 hrs
He has 6 now, 12 hrs plus sleep. FIT rules. Want a link?
Should I give mattew time to respond to stab? Like 12 hrs
He has 6 now, 12 hrs plus sleep. FIT rules. Want a link?
Yeah for preference. My memory is 1/100000000000th of a mosquito
He has to respond to me whipping him. This should hurt and do like 5 HP
I’ll give him 6hrs
No, use a traditional map. But you don't have enough players for MM yet, better do a PVE instead of PVP
Murder Mystery sounds fun. Should I use the map I used for this one?
^^^^^^^^
No, use a traditional map. But you don't have enough players for MM yet, better do a PVE instead of PVP
What’s PVE? Could I have a link?
He has to respond to me whipping him. This should hurt and do like 5 HP
I’ll give him 6hrs
6 hrs have passed, but if he has to sleep now he gets an a=extra 6 hrs so he has 6, 12 if he's asleep.
No, use a traditional map. But you don't have enough players for MM yet, better do a PVE instead of PVP
What’s PVE? Could I have a link?
^^^^^^^^
No, use a traditional map. But you don't have enough players for MM yet, better do a PVE instead of PVP
What’s PVE? Could I have a link?
Player VS Enemy. Something like Survival: Absolute Death or Survival: Absolute Zero, those are considered Survival games where PVP is discouraged.
Survival: Absolute Zero
[Credit to @AustinXJet for concept creation]
Basic Rules
Enemies will spawn from the fog in waves. You can kill other players. Simply be the last one standing to earn points! You will gain 50 points based on rank (1st place gets 50, 2nd place gets 46 etc), and 50 points based on skill (how much you played). The map is cold, meaning if you are not adequately heated you will die of hypothermia. If not enough people are dying it will get colder.
Items
You spawn with a coat, gloves, wool hat, scarf, winter boots, and winter pants, which keep you warm. You can buy clothing from the hut if your old one gets ripped/work out. You can also use fire (found throughout the map) to keep you warm. You spawn with a lit torch to help with this. Other sources of fire can be found throughout the map/in the shop. You do not spawn with any currency.
Map
It's a circular map with fog all around. In the very center there is a big cave, which might offer you safety for a short while. There's a broken down lumber mill up North. Next to this lumber mill there's a lumber yard with a bunch of trees in it, surrounded by wooden fences. There's a hut on the east side, which acts as a shop. There is an ice fortress on the west side, which acts as a good defense point. Would be a shame if it was burnt down. Finally, you spawn in the south, at a campsite. All of you have separate tents with sleeping bags. The tents form a circular formation around a bonfire burning in the center. The map can shrink in size if too little people are dying.
Shop and Currency
You gain currency by killing NPCs. If you kill a player you steal all their currency plus how many rounds they survived. You cannot enter the hut, only ask the mysterious NPC there for weapons. The NPC cannot be killed and you can only buy stuff before the next wave of enemy NPCs attack.
Enemies
Melee Ground Enemies
Ice Zombies [1 currency]
Moves slowly. Weakness: Snowballs and Fire.
Ice Wolf [3 currency]
Fast. Pounces and scratches. Weakness: Fire.
Snow Golem [7 currency]
Slow. Throws snowballs and attacks you with hands. Takes a while to burn. Weakness: Fire.
Ranged Ground Enemies
Snowmen [1 currency]
They form snowballs which they toss at you. Normal movement speed. Weakness: Fire.
Stronger Snowmen [2 currency]
A snowmen, but all stats are boosted and have some melee fighting ability.
Ice Rangers [4 currency]
An ice sculpture of a human that moves. Summons icicles which act as melee/range. Weakness: Fire
Skaters [6 currency]
A small ice sculpture with skates and ice spears. Ground beneath it turns to ice. Weakness: Fire
Frost Mages [8 currency]
Has a staff which can create frost for walls, explosives, lasers, and floating. Weakness: Fire
Flying Enemies
Snowball Beetles [1 currency]
Beetles with ice shells and packed snow bodies. Drops snowballs on fire sources. Weakness: Anything
Burrowing Enemies
Ice Worms [5 currency]
You feel a rumble underground when they attack. Freezing bites/venom. Weakness: Fire
Bosses
Colossal Ice Snake [12 split between participants, 12 for the killing blow]
Stats of ice worm but scaled up massively. Body has ice scales for defense (can burn with fire but they regrow). Summons enemies from rounds 1-4.
Purple text is S:AZ
Just look at this
https://www.chess.com/news/view/game-archive-kotl-the-original
Lemme read