IM NOT A TROLL LOOK AT PFP… if you know what I mean
KOTL: the sky battlefield
idk if it gets in my way, then i'll do it
Anyways
next minigame is
MURDER MYSTERIES: THE TRAGEDIES OF THE CROSSOVERS
STARRING: THE VERY FIRST MAP I MADE!
bruh
Also this kid is literally ( and let me put this part in bold ) 7. He even admitted so! Toxic plllleeeeeeeaaaaassseeee he is going to make everything cringe.
bruh
Also this kid is literally ( and let me put this part in bold ) 7. He even admitted so! Toxic plllleeeeeeeaaaaassseeee he is going to make everything cringe.
alright alright I got ya
sorry dude but i have to
Note: I am on phone currently so no cool bold things
There are two new mechanics in this murder mystery:
Skills: Skills are similar to tricks, but they affect general play for the user. “Skill boxes” will appear in shops and other places and skills can affect how fast you are, how strong you are, debuffs during conflict, etc.
And there is another way to die: if your life core is broken. You will be in houses as a spawn point, and it’s either when you die normally or if the core is broken that determines if you die, but the core is insanely durable, so good luck.
Map: Classic Sky Battlefield
There are 12 floating islands varying from height in the air to terrain and separate islands that holds a players house, consisting of a defensive beacon, a bedroom for restoring energy, and the life core which carries the soul of the inhabitant, and if destroyed, so does the inhabitant. In the middle is the shop, holding the good ol’ shopkeeper, a women from another world. All houses have bridges leading to this place. The islands are a jump away from each other, but again, they can be really high in the air and require different methods of transportation or really low and can be deadly if jumped on from above. Also, the moon can be reached, if you look hard enough.
Points:
A kill from a killer to player normally is 10 points (kills are delayed by 5 turns and victim is told via dm) (point gains are hidden and announced to person who killed victim) and a kill via dms is 15 (hate to say it, but since it’s a mm lfa is enabled)
Innocent killing innocent results in a -10 point penalty (again, kill is delayed and point loss is hidden) and -50 currency penalty
Special factors:
There is a day and night system based on real time, less enemies spawn during the day (fantasy mobs) and more appear at night. After each 2 days, a random island (excluding shop and spawns) until 2 islands are left. If a week goes without anything happening (or if the chat goes dead for a week) then everyone dies and a random role is decided winner. If things get boring, I will spice things up.
Roles:
Innocent: your goal is to outlive the killer, or kill the killer (ironically). Good luck out there.
Detective: can scan a integrate a player once per 5 hours and see their last dm result (not action, also will be vague). Starts with a double cloak (trick descriptions is in first post) and revolver with 12 rounds (+6 rounds in the gun already).
Killer: kill everyone, no mercy. Starts with 1 skill, 1 trick, and a knife.
Roles will be decided with a name wheel.
Coins:
All mobs drop 30 coins, and prices of items are decided if the price is fit on 2 factors:
What item
Strength
Like a gun is going to be around 1600 gold but a kunai is going to be 30 coins
And the golden rules: (that could save your life)
Make alliances with those that you trust
Anything is a weapon
DMs could turn the tides of the whole game
And good luck!

*sigh*
major troll
makes everyone annoyed
just clogs up everything
if assassin and Noobiest are reading this I’ll have your 2 upvotes by tmmr