Can I be host?
KOTL:Werewolves of Miller's Hollow
Also, random person dying every night is kinda unplayable. Here’s what we could do :
There are houses in a circle. Each house has a key. The owner of the house has a key. When the owner dies, the key is dropped to the killer. If many people did damage to the owner, the key goes to the one who took the final hit.
There are the houses of a villager, a god, the knight, and the werewolve(s)
The villager’s house has supplies to feed themselves and whatnot.
The god’s house has orbs which help the villagers
The knight’s house has weapons to kill a player of choice. They may only kill once per whole day. They are not forced to kill anyone.
The werevolve(s) house is as same as the villager’s house.
The werewolves can break down doors.
The villagers roam around the village at morning, gathering evidence and trying to find the werewolf(evs )
The werewolf can only kill at night.
When night approaches, everyone must sleep, or they will lose 3 points
Every hour any player sleeps, they gain points.
E.g. I slept for 4 hrs. +4 pts to me.
Remember to develop a point system for deaths and other stuff.

Also, random person dying every night is kinda unplayable. Here’s what we could do :
villagers can vote!they can vote to let the werewolf out!
Also, random person dying every night is kinda unplayable. Here’s what we could do :
There are houses in a circle. Each house has a key. The owner of the house has a key. When the owner dies, the key is dropped to the killer. If many people did damage to the owner, the key goes to the one who took the final hit.
There are the houses of a villager, a god, the knight, and the werewolve(s)
The villager’s house has supplies to feed themselves and whatnot.
The god’s house has orbs which help the villagers
The knight’s house has weapons to kill a player of choice. They may only kill once per whole day. They are not forced to kill anyone.
The werevolve(s) house is as same as the villager’s house.
The werewolves can break down doors.
The villagers roam around the village at morning, gathering evidence and trying to find the werewolf(evs )
The werewolf can only kill at night.
When night approaches, everyone must sleep, or they will lose 3 points
Every hour any player sleeps, they gain points.
E.g. I slept for 4 hrs. +4 pts to me.
Remember to develop a point system for deaths and other stuff.
E d I t e d

Also, random person dying every night is kinda unplayable. Here’s what we could do :
There are houses in a circle. Each house has a key. The owner of the house has a key. When the owner dies, the key is dropped to the killer. If many people did damage to the owner, the key goes to the one who took the final hit.
There are the houses of a villager, a god, the knight, and the werewolve(s)
The villager’s house has supplies to feed themselves and whatnot.
The god’s house has orbs which help the villagers
The knight’s house has weapons to kill a player of choice. They may only kill once per whole day. They are not forced to kill anyone.
The werevolve(s) house is as same as the villager’s house.
The werewolves can break down doors.
The villagers roam around the village at morning, gathering evidence and trying to find the werewolf(evs )
The werewolf can only kill at night.
When night approaches, everyone must sleep, or they will lose 3 points
Every hour any player sleeps, they gain points.
E.g. I slept for 4 hrs. +4 pts to me.
Remember to develop a point system for deaths and other stuff.
E d I t e d
thanks for your advise.i will change the game some time later.
POINT SYSTEM ( IMPORTANT )
TOWNSPEOPLE
Do Damage to the werevolf. ( e.g. A villager has found a knife lying on the ground, the round commences, and the villager suspecting the werewolf, stabs him in the stomach and leaves him weak ) - + 3pts
Take the final hit on the werewolf - +5pts
Die - (e.g. Knight has brutually beheaded the villager. ) -5pts
WEREWOLF
Do damage to the player ( e.g. the werewolf bit a villager. The villager is knocked out ) + 3pts
Kill a player ( e.g. secretly pick-pocket a knife from the knight and stab him )
+5pts
GOD
Use orb on villager to do damage ( e.g. a special fighting orb has knocked down a player ) - 3pts
Use orb on villager to kill ( e.g. A fire orb has burned down one of the villager’s house ) -5pts
Use orb on werewolf to do damage +3pts
Use orb on werewolf to kill - +5.1pts ( felt a tiny bit generous for the god )
KNIGHT
Do damage or Kill villager/god -5pts
Do damage or kill werewolf - +5pts.
DO NOT SHOW THE LADDER IN THIS GAME. I WILL KEEP TRACK OF PTS FOR EVERYONE.

Bruh how can the god play without be known ?
that's why the game is fun! chaos is the main part of the game.
MAP
House area
Pavillion
secrets are filled in the pavilion. Also useful for chilling and escape routes
gods can do things at nights.villagers don't.
we also need a host,to tell everyone's thing to do.the host has to have a good memory.he has to sent private messages.