hm...
KOTT: the actual

DEATH RUSH : TOMATO SAUCE
Basic Rules
The game ends once 1000 gold is reached. You can give gold to other players. The person who reaches 1000 gold automatically gets 100 points. Everybody else gains up to 50 activity points and a point for each 20 gold they have. You lose 10 points for a death and gain 10 points for a kill.
The map is extremely small and circular, with the indestructible pavilion in the very center. Tall grass = is next to the walls of gold surrounding the map.
Respawns are on. After a death, you will respawn right next to the pavilion.
Actions must be made on main thread.
Gold+Items
Everybody spawns in with 250 gold. After that, there are 4 ways to get gold.
1. Killing players(RECOMMENDED)- Players drop some % of their gold (rounded up) as well as all their items on death. The player who strikes the killing blow gains all of the items/gold. The dead player respawns with the remaining gold and no items. It is usually 50%, but if the game takes too long or a special item is in play, the percentage can be higher.
2. Killing NPCs- Basic NPCs are hidden in the grass and can jump out at you at any second. They're worth a small amount of gold. Minibosses sometimes appear at the pavilion. These minibosses are worth large sums of gold.
3. Pavilion Drops- Gold/gold creating items drop here. Drops are announced beforehand so people can say what they want. Drops drop a max of 625 gold in 1 bag. 0th pavilion drop is start of game and each subsequent large pavilion drop will be one higher than the last.
DAILY BONUS IS 25 g
You can buy any item in the shop with gold when the last pavilion drop is an even number or you've just respawned/just started playing the game. Price scales with strength, meaning overpowered items are worth more than 1250 gold.
Usual Item Prices
Weak Melee Weapon- 10+ gold
Normal Melee Weapon- 25+ gold
Normal Shield- ~40 gold
Normal Ranged Weapon- 50+ gold and ammo
Great Shield- ~70 gold
Berserker Helmet- 100 gold
Explosive- 125+ gold
Trick Box- 300 gold
Join or else I’ll put you in a blender