my gf is coming to otf, be nice


She replied and said she knows you in real life. Then, a few minutes later she said she didn’t know you. Now, i appear to be blocked
💀😭🙏Bro’s pickup lines scare me.💀😭🙏

├── pack.mcmeta
├── pack.png
└── assets/
└── minecraft/
├── textures/
│ ├── block/
│ ├── entity/
│ ├── item/
│ └── ...
└── models/
├── block/
├── item/
└── ...

import java.io.*;
import java.nio.file.*;
import java.util.*;
import javax.imageio.*;
import java.awt.image.*;
public class TexturePackGenerator {
public static void main(String[] args) {
String packName = "RealisticPack";
String packDescription = "A high-resolution realistic texture pack for Minecraft";
int packFormat = 10; // Version number - adjust for your Minecraft version
// Create root directory
File packDir = new File(packName);
packDir.mkdir();
// Create pack.mcmeta
createMetaFile(packDir, packName, packDescription, packFormat);
// Create assets structure
File assetsDir = new File(packDir, "assets/minecraft/textures/block");
assetsDir.mkdirs();
// Example: Generate a realistic stone texture
generateRealisticStoneTexture(new File(assetsDir, "stone.png"));
System.out.println("Texture pack generated at: " + packDir.getAbsolutePath());
}
private static void createMetaFile(File packDir, String name, String description, int format) {
String metaContent = String.format(
"{\n" +
" \"pack\": {\n" +
" \"pack_format\": %d,\n" +
" \"description\": \"%s\"\n" +
" }\n" +
"}", format, description);
try {
Files.write(Paths.get(packDir.getPath(), "pack.mcmeta"),
metaContent.getBytes());
} catch (IOException e) {
e.printStackTrace();
}
}
private static void generateRealisticStoneTexture(File outputFile) {
// In a real implementation, this would create or copy a high-res texture
// Here we just create a placeholder image
try {
// Create a simple placeholder image (in reality you'd use a high-res texture)
int width = 32; // Realistic packs often use 32x or higher
int height = 32;
BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
// Fill with random noise to simulate stone
Random random = new Random();
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
int gray = 100 + random.nextInt(60); // Random gray values
int rgb = (gray << 16) | (gray << 8) | gray;
image.setRGB(x, y, rgb);
}
}
// Save the image
ImageIO.write(image, "PNG", outputFile);
} catch (IOException e) {
e.printStackTrace();
}
}
}