I like to play Foil. It's a word game which was one of the 3M Bookshelf games published by 3M (the tape company) long ago. You win by either having the most points at the end of a predetermined number of rounds of play, or by being first to earn an agreed upon number of points. There are letters on playing cards. Through the familiar process of selecting and discarding from your "hand", the one who gets the proper cards to use them all in words of the legal length, "knocks", receiving points for being the one to knock. After the knock, the other players must work with whatever letters they now have in their hands. Letters that can't be used in a word are discarded for a one point penalty per discarded card. Players take the cards they have and make legal length words (legal word length is longer in each subsequent round) according to, first of all, whatever they are able to do, and according to their strategy, since bonus points are awarded for such things as using all the cards in hand in one word, and making a word that nobody else can unscramble ect.. The players make their words, group the letters in discrete sets per each word, and scramble the words. Each player has a pencil and paper. At the signal, the egg timer is turned over, players reveal their (heretofore unseen by the others) scrambled words and everybody begins to unscramble everybody else's word. Two points awarded for every letter in a word you make. One point for every letter in a word you unscramble. Various bonuses.
I like this word game a lot, and way better than Scrabble, because potentially, one can make any word. You'e not limited to what's already on the board, or what space is available. This game plays far more smoothly than I was able to describe it. The more you play it, the more easily you unscramble your opponents' words. Lots of fun, a social game.
I'm personally a big fan of Days of Wonder, and play lots of Small Word and Ticket to Ride: Europe. I'm not a huge fan of Ticket to Ride and mostly play it because the rest of my family does, but Small World has a near-perfect ratio of strategy to luck so that the games are always interesting (with the randomized races and Last Conquest dice roll) while still feeling strategic. I'll be picking up Memoir '44 at some point.
I unfortunately don't play Bridge (can't find anyone else who knows how to play or cares to learn), but I like playing Ten-Point Pitch and Gin Rummy.