Playing against a beginner


Being a bit of a beginner myself, I end up playing with people who are far superior to myself. I have a number of friends who are Masters and are willing to play games with me. Here's what they do:
They never give me anything in the way of an advantage because they feel I won't be given the same opportunity when I play in the real world of tournaments. They will, however, point out the mistake I've made after I move with some analysis thrown in for good measure. While I end up loosing the game, I win in the end by the amount of knowledge I acquire from the lesson learned during play. That's what it's all about, the lesson learned. If I am playing someone who is really new to the game, I will suggest they look at all the possible moves before making one, and then ask them to think about what the consequences are for that move (for both Black and White). I am lucky because my circle of chess friends are always willing to make a game both educational and fun at the same time. I think beginners should walk away from a game with something learned from that game.If each and every game teaches them something new, they won't become discouraged and give up before they have a chance to improve their skills. I have been lucky because in everything that I have been interested in there has been someone around to help me learn. I would never have become a professional musician if there were not other musicians around will to teach me as opposed to criticizing me.
I am currently working on the business end of this sort of arrangement, and liking it. A friend and I are playing by correspondance, and after each game (which he invariably wins) he'll write up an analysis so that I can study my good moves as well as my false steps.

I agree with allowing beginners to take-back moves, but that's not possible here. I've settled for making hints about "what happens next", and pointing out alternatives after the event.


When I play my kids, I play with a couple handicaps, like I only have 5 seconds to make a move. If they get a little frustrated, I sometimes offer to turn the board around and let them play my pieces. We often do chess puzzles too, like mating problems, or playing with only pawns.
I've found turning the board around to be a useful technique. Sometimes before the game begins, we set a limit of three rotations, and the beginner chooses when to rotate. Such games can become complex as I labour to keep things close so that I can come back after a rotation.

I recommend that you give it your all, in normal cases. For children or beginners, it is difficult since they are just learn the game and so I would show how the moves more and use this opening position to illustriate what pieces to use in the opening then go deeply such as castling and therefore:
However, experience and practice is the best way to learn and develop over time.


The method that I use for beginners is to play a game, and when they make a really bad move, make a few moves after that to show them that it is bad, then go back to the position where the bad move was made. Then I give them the opportunity to make another move. I play that until a real bad move occurs. Then I play a few more moves to show why it is bad, then back up to that position again. This way a person sees as many chess patterns as possible, good and bad, so that can recognize it. Soon, they finish and lose a game and only blundered deeper into the game. Then I try to see if the beginner can recreate the game. If he can remember or spot the critical positions, then he his getting good chess pattern recognition. Pretty soon, they are able to remember and recreate the whole game, and avoid the bad moves.
I did exactly this with my kids (ages 5 thru 8) and it worked well. I would ocassionaly throw in the odd 'unassisted' game, but only with their consent.
I dont like giving odds (queen, rook, whatever) because my kids would win a game and see it as a 'hollow' victory.
When it comes to young kids, it's important to build confidence.
And as Syrianchessmaster pointed out earlier, if it's a fun game, make it fun. If not, then go for the win!

In the words of Conan:
"Crush your enemies! See them driven before you! Hear the lamentation of their women and children!"
A serious player wanting and willing to improve will go back, analyze the game and learn from their mistakes. They will always want your best game and they will seek out better players in order to learn from them. A casual player will not care.