Balance Trophy Rewards

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Avatar of RonellB1

I am fairly new to chess i have been excitedly climbing reaching as far as having a promotional seat into crystal league however i realized that someone else was climbing way faster than me so i realized that you can play blitz and get half as many trophies for less the time but i also realized you have the potential  to play more games and earn more trophies than if you were to play a regular 10v10 game. This of course is highly unfair especially to players that want to legitimately climb the regular way, have fun and learn at the same time. You are not learning anything playing at lightning speed, this isn't teaching newer players anything, all it's doing is giving players a major incentive to use blitz as a crutch to climb higher and faster. Don't get me wrong i know you still have to win blitz games but the margin for error is much higher on both sides so even if you lose 50% of your games in a 3min round type for an hour you can still win over 90 trophies which is FAR MORE for 1hour of standard 10vs10 matches. I hope you understand what im saying it's giving this idea that the only way to max trophies and progress to the next league is to play blitz or bullet.

A solution you can do is separate these game types and just not add blitz or bullet to the league trophies, or do what league of legends does and add two completely separate leagues for players to climb to blitz and bullet separately. So instead of climbing to crystal league once you climb to crystal league in three different game types. I don't think i have the same enthusiasm as i did before when i was organically climbing, the game's more fun when you can play with friends  : ) Have a nice night everyone peace.

Avatar of Martin_Stahl

When the feature first released, there were some players reaching the top of their divisions with each game pool. Plenty of members did it player almost exclusively Rapid games. Though, Arenas are where the best results come from, regardless of the time pool.