Doubling Cube For Chess suggestion

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Avatar of SouthWestRacingNews

As an option, players could have a doubling cube rating. 

This would not affect rating. 

Rather, a separate rating for doubling cube. 

Example: 

Player A is way ahead, offers a "double".

If Player B does not resign, he accepts the "double". 

If Player B then loses, his doubling cube rating drops.

On the other hand, if Player B gains the advantage, she can offer the doubling cube back. 

If Player A then loses, her doubling cube rating drops and Player B's rating goes up. 

Why?  

If you choose to have a doubling cube rating posted, and it is high, that means you will bow out of games you clearly have lost.  

If it is low, then that means you often stay until the bitter end. 

Opponents can use that as a filter, if they want, before starting or accepting a game with someone.

Now, here's the kicker: 

Just having a rating will make players be more realistic and not force every game to the bitter end. 

Avatar of notmtwain
SouthWestRacingNews wrote:

As an option, players could have a doubling cube rating. 

This would not affect rating. 

Rather, a separate rating for doubling cube. 

 

Example: 

Player A is way ahead, offers a "double".

If Player B does not resign, he accepts the "double". 

If Player B then loses, his doubling cube rating drops.

On the other hand, if Player B gains the advantage, she can offer the doubling cube back. 

If Player A then loses, her doubling cube rating drops and Player B's rating goes up. 

 

Why?  

If you choose to have a doubling cube rating posted, and it is high, that means you will bow out of games you clearly have lost.  

If it is low, then that means you often stay until the bitter end. 

 

Opponents can use that as a filter, if they want, before starting or accepting a game with someone.

 

Now, here's the kicker: 

Just having a rating will make players be more realistic and not force every game to the bitter end. 

I don't really have a big problem with people dragging out positions to the bitter end.

I see you don't play live chess any more. Is it mainly a problem in daily chess?

Avatar of SouthWestRacingNews

I personally don't have the problem.  If it were ethical, I'd go for maximum queens just to see if I could do it without a draw, cat playing with the wounded mouse type of thing.

I stopped playing live chess simply because of stress, but loved the 3 and 1 minute chess games. 

My 17 year old boy killed himself four years ago and now need to avoid stress a bit more than before. 

In 3 and 1 minute chess, not much of an issue with delay of game. 

As for correspondence chess (my favorite) take all the time you want, I'll just start more games with someone else if I run out. 

 

Here's my hargasha, the doubling cube in backgammon make that game ten times more intellectual. 

With a 7 game match, if  you are down x number, doubling and accepting the doubling cube is an intellectual art without parallel in chess.  Risk analysis / probability / reward - loss, chess does not have that.  The fact that in chess you lose nothing by playing to the bitter end means - to a backgammon set of eyes - that chess is missing something.  I would rather my accountant / stock broker be a back gammon player than a chess player because of the doubling cube.  Now, chess players won't hear that, backgammon is on a par with tic tac toe, flipping coins or checkers with dice.  That's a view I had until I read a Robertie's book on when and when not to accept the double. 

Small taste:  If you are 52% ahead, should you offer the doubling cube?  

Chess player:  Why not?  You're ahead, might as well offer the cube!

Backgammon player:  Obviously not.  You double the game's value and now he has control of the cube.  If he gets just one lucky roll of doubles on the dice, and then one more decent roll, he's ahead and he can now pressure you out of the game by offering it back and you'll now lose twice.  One should have at least 55 or 60% chance of winning to offer.  But don't wait too late!  if you wait until 90% chance of winning, you won't be able to suck him into accepting, you'll have just one win without any chance of making it worth two games, nobody's going to accept the cube if they've no chance of winning, that would be boring on a decided game, what a waste of time, good grief, this isn't chess!

That's just a very small hint.  It can be applied to chess:

You're down by a queen against a better player?  Then he offers the cube?  Resign!  The chances of lucking out a draw are, what, one in 30?  So that's 29 games you're going to torture someone for no reason except to luck out on one in 30 that he'll be so bored that he stops paying attention long enough to blunder into a stalemate?   A doubling cube rating would motivate fully lost positions to call it a day, resign and reset the board and start fresh.  A weaker player would be better off playing with a full set of pieces than to waste that time a piece or more down just dragging out the last 75% of the game time hoping for the other guy to be so bored that he drops his guard and ends in a draw.