As an option, players could have a doubling cube rating.
This would not affect rating.
Rather, a separate rating for doubling cube.
Example:
Player A is way ahead, offers a "double".
If Player B does not resign, he accepts the "double".
If Player B then loses, his doubling cube rating drops.
On the other hand, if Player B gains the advantage, she can offer the doubling cube back.
If Player A then loses, her doubling cube rating drops and Player B's rating goes up.
Why?
If you choose to have a doubling cube rating posted, and it is high, that means you will bow out of games you clearly have lost.
If it is low, then that means you often stay until the bitter end.
Opponents can use that as a filter, if they want, before starting or accepting a game with someone.
Now, here's the kicker:
Just having a rating will make players be more realistic and not force every game to the bitter end.
I don't really have a big problem with people dragging out positions to the bitter end.
I see you don't play live chess any more. Is it mainly a problem in daily chess?
As an option, players could have a doubling cube rating.
This would not affect rating.
Rather, a separate rating for doubling cube.
Example:
Player A is way ahead, offers a "double".
If Player B does not resign, he accepts the "double".
If Player B then loses, his doubling cube rating drops.
On the other hand, if Player B gains the advantage, she can offer the doubling cube back.
If Player A then loses, her doubling cube rating drops and Player B's rating goes up.
Why?
If you choose to have a doubling cube rating posted, and it is high, that means you will bow out of games you clearly have lost.
If it is low, then that means you often stay until the bitter end.
Opponents can use that as a filter, if they want, before starting or accepting a game with someone.
Now, here's the kicker:
Just having a rating will make players be more realistic and not force every game to the bitter end.