Please see https://analysis.sesse.net/ which follows the design of the original chart/graph. Not sure what to call it.
New Graph
I have canceled my membership in protest. I wrote an illustrative letter with my cancellation which I hope they read.
Don't change something for the sake of change while keeping the same basic information presented. Invent a better way which I have no idea if there is one.
What on earth is this #&%*$@??! 🤬
Who in the seven hells decided to take a perfectly good evaluation graph and butcher it like a rogue pawn on a rampage?! This new design is an abomination. I mean, I've seen bishops moving straight, knights ignoring the L-shape, even a king getting itself into checkmate – but THIS... this is like seeing a pawn promote itself to a rubber duck instead of a queen!
I also got really confused by the new graph. I've gotten used to it now, but honestly the old graph was easier to immediately understand IMO.
Old graph is just 10 times more polish and easy to see. Will be canceling my membership when it ends in august if it doesn’t get reverted till then
Like many of the players who have commented on the new graph, I also am not in favor of it. The old graph was fine, easy to read and understand, the new graph can be figured out, but is confusing just the same. Please consider giving us an option of the old or new graph, or doing away with the new one altogether.
It's confusing as sh*t AND ugly as sin. Way to go UX team. Everyone knows high contrast makes for great UI elements...
No clue what anyone was thinking with the new graph... how do you compare the old graph with the new graph and think there is any improvement there? Why would you have both the negative and positive y-axis be the same color all of a sudden? It is such an eyesore.
I can only assume its a bug, or someone is actively trying to sabotage the site, as @eyewashh said above, "New graph is absolutely abysmal..."
Please revert.
Hi all. Commenting here just to say thank you all for the feedback on the new Evaluation Graph design in Game Review. Yesterday, we released some updates to the design based on a lot of the user feedback we received.
To give some added context on this, many new chess players were confused by the old design and found it unintuitive. The idea of the new design is that the evaluation graph is literally the eval bar dragged across for the course of the game.
To give some added context on this, many new chess players were confused by the old design and found it unintuitive. "
So you made it even MORE unintuitive with the new graph. Perhaps it's better to sample more than just new people to the game, since they don't often realize what's better to use because... Well... They are new to the game!
Hi all. Commenting here just to say thank you all for the feedback on the new Evaluation Graph design in Game Review. Yesterday, we released some updates to the design based on a lot of the user feedback we received.
To give some added context on this, many new chess players were confused by the old design and found it unintuitive. The idea of the new design is that the evaluation graph is literally the eval bar dragged across for the course of the game.
Who cares about eval for moves that have already been played? What useful purpose does it serve? The only important eval is that for the current position, or possibly for the immediately prior position. Beyond that, eval of previous moves is essentially a distraction.
Hi all. Commenting here just to say thank you all for the feedback on the new Evaluation Graph design in Game Review. Yesterday, we released some updates to the design based on a lot of the user feedback we received.
To give some added context on this, many new chess players were confused by the old design and found it unintuitive. The idea of the new design is that the evaluation graph is literally the eval bar dragged across for the course of the game.
Who cares about eval for moves that have already been played? What useful purpose does it serve? The only important eval is that for the current position, or possibly for the immediately prior position. Beyond that, eval of previous moves is essentially a distraction.
The old graph presented the same information, in a different way. That's what the score graph is.
To give some added context on this, many new chess players were confused by the old design and found it unintuitive. The idea of the new design is that the evaluation graph is literally the eval bar dragged across for the course of the game.
Well, thanks for coming in and explaining the thought process behind it, but it still looks terrible even after the adjustments.
A person can figure out the eval graph in literally one day or by watching a single YouTube video. New players also are often confused by the en passant rule and find it unintuitive. Is that going to change next?
aah yes
chess.coms mindless support of new players
sometimes results in decent changes, sometimes not
e.g. of a decent change: the en passant thing was cool (the help icon)
e.g. of a bad change: whatever this is, caps ("hE cHeAtEd") and ratings estimates "i am 1800? what is this"
the latter two are examples of chess.com creating something to help new players but it confused them
theres also leagues, but that mightve just been an overall incentive and not specifically for beginners
ig its coz the median rapid rating is 450ish...
The old graph was absolutely ok, the new one is a bit confusing like the riddles where you don't know if the picture is the black or the white one.
@drittman13 I appreciate the explanation as well, thanks for that but i fail to see how the new graph is more intuitive than the previous one. The previous graph was standard practice for Win-Expectancy Graphs, where the evaluation was based on the standard chess scoring system and when white or black was winning was clearly illustrated on the graph.
If that wasn't clear to someone then they aren't familiar with graphical analysis which is fine, you have a million tutorials, have one for game analysis. The new simplified graph is absolute garbage.
Please revert or give a toggle option. Who did you beta test with this???