New review presentation is awfull

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Traper75

I hate it too! :worry

Martin_Stahl
PaullyR wrote:

Forgot to mention: Move feedback during self analysis is apparently Platinum/Diamond only now. I would have been so incredibly annoyed if I had recently purchased Gold as planned and *still* lost this ability. I feel for the people that have lost functionality that they have previously paid for via amateurish design.

The Android version of the app was aligned with what the website always did but classifications are available to anyone that runs a Game Review

Martin_Stahl
ChessBean99 wrote:

Since the new feedback release, even though it suposedly has been reverted to the old review UI.... My GPU (a 4070ti) lags when trying to move back and forth through replays.

What is your Move Animation type?

Martin_Stahl
JonnyQED wrote:

....Also, the eval bar on a move said 0.4, but the game review text box said -0.4

The eval bar is local engine analysis and the Review value was computed on the server at the strength the review was ran at. So it's very possible for the local analysis to go deeper and have a different evaluation.

c4-d4-d4
TossiCheeser wrote:

Long story short: I hate it!

First: it is bloated. The highlights screen doesn't even fit the screen. Scrolling it or reducing the size of the site feels annoying.

Second: once you start a review if you want to see the highlights again you have to exit the review. And on top of that you have to scroll down to the bottom of the move list to do that.

Third: white background of the coach text when you have a dark theme is jarring.

Fourth: choosing between displaying the sequence of best moves and the ones that represent consequence of what has been played has become unintuitive. Also the fact that the moves are no longer displayed in the speech bubble is also annoying

Fifth: evaluation graph jumping between top and bottom when going from highlights to review and vice versa is another stupid design. What is even the point of even making it jump like that?

The list goes on and on but I don't have enough patience to list every single detail.

I hate it too. I can't understand why chess.com wants to transformate good things in bad things. Now I'm reviewing only from my phone. It's too awful and too difficult to understand on computer.

Kyla01

I'm not yet on the new UI (was in the past). Anyway... time to stop paying for it

Martin_Stahl
ChessBean99 wrote:
Martin_Stahl wrote:
ChessBean99 wrote:

Since the new feedback release, even though it suposedly has been reverted to the old review UI.... My GPU (a 4070ti) lags when trying to move back and forth through replays.

What is your Move Animation type?

I don't see that specific setting anywhere?

Settings > Board and Pieces

It's actually Piece Animation

typefreak

I've now seen the new version appear on Mobile as well. Most of it is fine (though not an improvement).

One specific error in the new GUI: During theoretical moves, there is a large green button 'next move'. After these move, the button gets a new function. "Retry" for mistakes/misses/blunders, and "share" for good/excellent/brilliant. While I get the "Retry" (the most obvious choice), why would I want to share every highlighted good move?
On the positive highlights, the large center button should be 'next'.

Stndglss

I just want to add my own complaint about the new game review. It's very hard to follow. Unless it's put back to the way it was, it's not worth paying for unlimited reviews.

Mapogo1000

From me the same. They made it from an nice analysis tool to kindergarden show. If I analysis something, I want to have facts and data in a good overview. It was perfect. Noe it is cringe.

Martin_Stahl
ChessBean99 wrote:

Currently set to None, although it does it regardless of setting. Soon as I load the Review Tab it ramps GPU upto 30%, dies down after it loads, but soon as I start moving pieces it's utilizing 25-30%.
Not that it's an issue, but I find it weird that it runs like that for something so simple. I don't recall this in the old UI, but also wouldn't be surprised if some of the analysis comes from the client end to reduce the server usages.

The local engine load and runs in the browser. It's likely running in the background but it shouldn't be using your GPU as far as I'm aware; just CPU. Unless the browser itself has hardware acceleration turned on

Deskdaddy

Not a good design on the new UI. Let us at least have the old one as an option to choose, if you insist on sticking with these changes.

davidk67

In this position, Game Review says the best move for white is 11. Bg5 and gives it a +0.81 advantage for white. When you put the move on the board, Game Review says it's an inaccuracy and the eval bar goes to -0.02. Why? This Game Review is useless. HOWEVER, if you skip Game Review because it's silly and just use the engine, you are fine. (I understand why the knight on c3 is NOT hanging, but black doesn't have to take it on move 11.)

Martin_Stahl
davidk67 wrote:

In this position, Game Review says the best move for white is 11. Bg5 and gives it a +0.81 advantage for white. When you put the move on the board, Game Review says it's an inaccuracy and the eval bar goes to -0.02. Why? This Game Review is useless. HOWEVER, if you skip Game Review because it's silly and just use the engine, you are fine. (I understand why the knight on c3 is NOT hanging, but black doesn't have to take it on move 11.)

What strength are you running at?

avrecko

+1 Liked the old system better. Find information better presented.

davidk67
Martin_Stahl wrote:
davidk67 wrote:

In this position, Game Review says the best move for white is 11. Bg5 and gives it a +0.81 advantage for white. When you put the move on the board, Game Review says it's an inaccuracy and the eval bar goes to -0.02. Why? This Game Review is useless. HOWEVER, if you skip Game Review because it's silly and just use the engine, you are fine. (I understand why the knight on c3 is NOT hanging, but black doesn't have to take it on move 11.)

What strength are you running at?

I don't think I even understand what this question means? I didn't know I could change the strength.

late_4work

Love how Commentary blocks the eval bar in mobile app, any solution yet?!

Martin_Stahl
davidk67 wrote:

I don't think I even understand what this question means? I didn't know I could change the strength.

In the main Settings for analysis/review the strength of the review engine can be configured. It's based on time with the options of Fast, Standard, Deep, and Maximum. The higher the level the more time that is spent on positions.

A review at lower strength is going to have differences to one at a higher level, especially is certain positions.

davidk67
Martin_Stahl wrote:
davidk67 wrote:

In this position, Game Review says the best move for white is 11. Bg5 and gives it a +0.81 advantage for white. When you put the move on the board, Game Review says it's an inaccuracy and the eval bar goes to -0.02. Why? This Game Review is useless. HOWEVER, if you skip Game Review because it's silly and just use the engine, you are fine. (I understand why the knight on c3 is NOT hanging, but black doesn't have to take it on move 11.)

What strength are you running at?

Game Review is in Stockfish 16, set to Fast. Analysis is Stockfish 16, Depth 20, number of lines 4.

Martin_Stahl
davidk67 wrote:

Game Review is in Stockfish 16, set to Fast. Analysis is Stockfish 16, Depth 20, number of lines 4.

Fast is going to miss things that a higher strength is less likely to. So, what you experienced is likely to happen, where one ply in difference has a different evaluation.

That can happen at higher strengths as well, but it should be less common the stronger it's set. That said, there's some types of positions that engines have issues with, where one play makes a difference and letting the engine calculate at higher depths, more than gets reached in a review, might be needed.