This proposal would require two parameters on the set-up screen:
- max time per move
- incremental time per move
If I was organizing a tournament, I'd set these to (1) 3 days ,and (2) 12 hours. So players would need to average 2 moves per day. It is common for tournaments to filter riders based on what their historical average move time is, but nothing at present to enforce an average move time in the present tournament. This would fix that.
If organizers wanted status quo, they could just set max time to whatever, and incremental time equal to the max time.
The present time control on daily games is that each move has a certain time limit, independent of other moves. So if you have a 1-day limit, then each move must be completed within 24 hours of your opponent's last move. This leads to situations such as carrying my phone on a camping trip, hiking with it in my hand, hoping to get a 2-bar connection so I can move before the deadline.... sad.
Given this, there's a tendency for tournament organizers to set a higher limit, for example 3 days, so when weekend plans come up, you don't need to worry about flagging. That's nice, but then there's always players who will use nearly the full time every move, and as a result these tournaments can easily drag on for over a year, even two, since each round must wait for the completion of the slowest game in that round before the next round can begin.
There's actually a motivation for players to let things drag on. If they play slowly enough, they increase chances their opponents will flag due to other events getting in the way of their moves. And also slow players are more likely to get draw offers from other players who have already locked up their chances at advancing to the next round. This is unfair to players who moved quickly and didn't get these draw offers.
What would be better was a time control that allowed for players to take more time when they needed it, but required them to stick to a more timely schedule on average, to keep the games moving.
What I propose is the following:
Here's an example for start time = max time = 3 days, increment = 1 day.
The result of this is if I want the relaxed time constraint on the weekend, I need to move quickly during the week. In the long-run, I need to average 1 move per day. This would keep games moving and avoiding the situation where one player holds the event up for months.
An example for a quicker tournament might be 24 hours, 12 hours, requiring players to average around 2 moves per day. That's plenty of time to get thru the night if your opponent times their moves just as you go to sleep.