Hello,
I got this message during a recent game. I was waiting for my opponent's move with 0:22 left on the clock, but suddenly lost on time while the chat displayed "You ran out of time before your move 32...Qd1 reached the server."
It must've reached the server since the site is stating my move?
I played a terrible game, so it didn't matter all that much, but should this become a recurring problem, it'd be intolerable. Has anyone else experienced this?
All the best,
- K
The client knows what move was sent, so when the loss on time occurred, the code would know you had made a move and would have that information for the message.
Hello,
I got this message during a recent game. I was waiting for my opponent's move with 0:22 left on the clock, but suddenly lost on time while the chat displayed "You ran out of time before your move 32...Qd1 reached the server."
It must've reached the server since the site is stating my move?
I played a terrible game, so it didn't matter all that much, but should this become a recurring problem, it'd be intolerable. Has anyone else experienced this?
All the best,
- K