Chess Tactics 2.0

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Ryan_Davidson

Just an idea, hope people like it cause I think its a good idea.

Well instead of just a correct and everything else wrong idea, how bout multiple variations in a single puzzle (kind of like in mentor with alternate correct moves that isnt the best but still leads to good variations for you if you played it in your game) in which the very best possible move would get the most points and other moves that are also good but not the best would still get points but much fewer.

But the engine could also analyze the wrong moves as well. Where as blunders would get you the most negative points, mistakes give you negative points but not as much as blunders, exc.

 

Maybe I just think this is a good idea, but let me know what you think.