The Castle when most effective!?

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greatmac
Cudameister wrote:
winnersp wrote:

between beginning and middle game when the oppoment move one big piece,knight or bishop and attack no where.

I'll go with this one.....

Why do you need 30,000 views anyway?


 good to see you concure wit the last view you are A5  .30,000? well just to make sure we have an authoritative. view point eventually.no selfish reason. thanks man.

greatmac
rich wrote:
feralflower wrote:

are you trying to get hints to beat me?, most effective when you put your castles in front of my pawns for dinner, beginning of the game will do.


 You don't want to be bringing your rooks out in the beginning.


 certainly not.for some yes for others no.so are for middle or end.

greatmac

wonder wher the rest of the page went to

jonnyjupiter

In the opening and middlegame, rooks are only really useful when there are open files for them to operate on. They can own a file in the middlegame supporting the work of the other pieces. They can apply pressure if they are on the same file as the king in a kingside attack. A rook lift (to the 3rd rank) can often be the harbinger of doom, supporting a viscious assault on a castled position, often accompanied by a bishop sac to open things up a bit. Get a rook or even 2 rooks onto the 7th rank and you probably have a winning advantage.

In the endgame rooks are very powerful. If they have freedom of movement they increase their value to that of two minor pieces. They support pawns, isolate kings and can cover every square on the board at speed.

All strategy rules are general. The individual position always pulls rank over any general rule (even this one).

greatmac
rich wrote:

never bring rooks out early.


 nice point c4. 

greatmac
jonnyjupiter wrote:

In the opening and middlegame, rooks are only really useful when there are open files for them to operate on. They can own a file in the middlegame supporting the work of the other pieces. They can apply pressure if they are on the same file as the king in a kingside attack. A rook lift (to the 3rd rank) can often be the harbinger of doom, supporting a viscious assault on a castled position, often accompanied by a bishop sac to open things up a bit. Get a rook or even 2 rooks onto the 7th rank and you probably have a winning advantage.

In the endgame rooks are very powerful. If they have freedom of movement they increase their value to that of two minor pieces. They support pawns, isolate kings and can cover every square on the board at speed.

All strategy rules are general. The individual position always pulls rank over any general rule (even this one).


 briliant!thanks for that very articulate and insightful” submission.i am sending you a trophy right away.i 

greatmac

johny jupiter is c6

greatmac

soory c5