Mastery: Endgames

Master Endgames

Master Endgames

Are you ready to stretch your endgame knowledge?

Do you want to improve your endgame play? Then this is the course for you! In this module, we will be learning about some of the most complicated and difficult techniques, practical ideas, and fundamental winning methods in the endgame - those which you will ultimately need to achieve mastery. Start playing your endgames like a master today!

Here is what you will learn:

  • Learn to convert a positional edge into a win!
  • Learn how to handle rook endings, the most common endgame!
  • Learn how and when to activate your king!
  • Advanced Technique Example 1

    An active king can be a huge advantage in the endgame. Unlike in the middlegame, the king can play a very important role as an attacker. In this very complicated position, White has a way to give up something "small" in comparison to the "big" advantage...

    • 23 challenges
  • Advanced Technique Example 2

    Two principles operate in the following endgame, in which White has a queen against rook and bishop: 1) when you are up material, trade!; and 2) when your opponent has two bishops, try to trade one of them off. Having good technique is about being disciplined....

    • 4 challenges
  • Essential Rook Ending Basics 1

    There are some basic theoretical positions that every master knows. One of these is the famous "Lucena" position. This position is the "fundamental core" of all rook endings. You must know how to win this position!

    • 7 challenges
  • Essential Rook Ending Basics 2

    In rook + pawn vs rook endings, when the defender's king is blocking the pawn, the game is usually a draw. But you need to know the right method, otherwise you will be in for a bumpy ride! This method is called "Philidor's Method", named after the 18th...

    • 6 challenges
  • Practical Rook Ending Basics

    It is a fundamental principle in rook endgames that the rook should be placed BEHIND the passed pawn, whether it is your pawn or your opponent's. The reason is that the pawn wants to advance, and as it advances a rook in front of it loses mobility, while...

    • 2 challenges
  • Concrete Endgame Technique

    Making a plan is fundamental to endgames. Following general principles and finding tactics is not always enough to play well. Quite often you have to find an operation to improve your position and look for ways to carry it out.

    • 11 challenges
  • Making a Second Endgame Weakness

    Here we see an example of how to use the "principle of two weaknesses".

    • 6 challenges
  • Advanced King Activity

    Once the ending is reached, the king no longer needs to hide in fear and can instead become a powerful piece. In this example, it proves to be the decisive factor.

    • 8 challenges
What is