[GAME ARCHIVE] MOAR 2: Electric Boogaloo! (And Ya KOTL)
Detention: back 2 school
So, you managed to escape detention, twice. I think it’s time we up the security a bit then. Good luck.
Your goal is simple, escape detention, and exit the school grounds. You start with one item of your choice. You can choose anything that you would use in a classroom, such as a pen, pencil, eraser, stapler, ect. There are 3 main exits you can access: the front entrance, the fire escape, and the rear entrance. Don’t try the windows, you’ll only hurt yourself.
There are a few NPC’s to keep you from escaping:
The Teacher: a strict teacher who has been tasked with watching you rapscallions. She welds a ruler, and she isn’t afraid of using it either....
The Janitor: A scruffy old man who works at the school as their primary custodian and maintenance guy. His cart is full of useful items, he usually is over by the maintenance closet. But can be diverted by making a mess. Whatever you do though, don’t mess with him, or he’ll make a mess outa you.
The bully: A tough guy who thinks he can get away with anything. Rumor has it that he’s murdered people before. He will escape the school, and he won’t let anything get in his way, or anyone...
The Hall Monitors: there are a couple hall monitors that roam the halls. Their sole jobs are to make sure kids like you aren’t skipping their classes.
There’s billy, who is kind, but also quite stern towards trouble makers. He has a thirst for justice, and he won’t take any bribes or flinch at any threats. He ain’t very strong though.
Then there’s Tommy. He is mainly in this for the money, and could be bribed. He is much stronger than billy though.
There are a few other NPCs running around, such as teachers, students, custodians, The Principal, ECT. They won’t really be an issue unless they see something big, like fighting in the halls.
THE MAP: it is a large school, when you exit the detention room, you can go to the left to find the bathrooms, offices, health room, and front entrance. Head right to find the maintenance closet and rear entrance, and straight to find the cafeteria, more restrooms, and a fire exit.
POINTS OF INTEREST:
The Bathrooms: This is the only place the teacher will allow you to go. (unless you get injured and need to go to the Health room) You can clog the toilets or make a mess to get the Janitor to come, but he won’t be happy about it.
The Maintenance Closet: filled to the brim with all kinds of tools and deadly chemicals. The janitor is never too far away from here.
The health room: the place you go to DIE! I mean, when you are about to die, but thanks to modern technology/bagels of rejuvenation, death is no longer inevitable!(or is it?) there are plenty of things you can use to heal yourself.
The offices and The Principal’s Office: The one place you don’t want to be.
Cafeteria: there is a lot of food to give you energy, it tastes like horse manure though, thankfully there are some knifes you can use to show the cooks how you feel.
Exits: these are pretty self explanatory, you go here to leave the school. Note that using the fire exit will set off the fire alarm, alerting everyone to where you are at.
Also, after you exit you must make it to the street to truly exit.
Classrooms: There isn’t much in them, just what you would find in detention. You could probably hide in them though.
SCORING
Points will be given based on how quickly/efficiently you exit, and which ending you get, endings are based on how you play, and can only be fully achieved with a consistent play style, of course, you could flip half way through and see what happens.
Points will be given out at the end of The Game.
Survival: Undead Showdown (rules revised by tomato, thanks!)
Story
You arrive in a very familiar town, but something is amiss, there have been rumors going around that, after the Museum was destroyed, zombies appeared in the forest adjacent to the city, but zombies are just make believe! Right? In addition, for some reason it’s snowing. Strange...
Goal and Basic Rules
Survive until the end or escape. The game ends if either 1/4th of players are left or if an escape is found.
The Zombies will come in waves, each one getting progressively more difficult.
Roles and Points
Everybody gains 2+ points for each zombie you destroy (varies based on zombie type), 5 points for each wave you survive, and 15 points for surviving until the end.
Players who have 0 points will get 20 points at the start.
Innocent: Normal player. Loses 5 points for killing an innocent.
Heartless: Acts as an innocent, but gains 10 points for each kill. If they die, they drop 15 points plus 5 points for each innocent the heartless killed.
The Leader: The Leader starts with a Staff of the Dead. Can use the staff to kill others for 20 points, If the leader doesn’t kill players with zombies for a certain amount of time, the zombies will attack the leader. Some types of zombies will not obey the leader at all. If they die, they drop 25 points.
Millionaire: This player has a few weapons inside of his house, including 2 trick items. The Millionaire will get 5 points if they kill a player. If they die, they drop 20 points. Higher placements have a higher chance of becoming millionaire. Last place has 1 chance, 2nd to last place has 2 chances, 3rd to last place has 3 chances, and so on.
NOTE: If the need to arises, certain roles may be re-randomized, or duplicated.
Map
You are in a town surrounded by a dense fog.
North is the Residential area. Everybody spawns in there with their own house. The houses are fire proof.
East is the city hall, which has no purpose other than being able to be blown up.
South of the town is the pavilion, where the occasional item can spawn in, due to the power surge from the museum, these items are more powerful than others, some items include tricks, whose rules can be found (here). Uses all normal tricks, along with AustinXJet's special tricks.
To the west is the mysterious Forest, where many of the zombies come from. Here, the fog is less dense. If there is a way out of town, it’s this way.
In the center of town are the 3 stores. Due to zombies, the stores are low on stock. You can use points to buy items here.
Armory- You can get useful items and weapons here.
Warehouse- You can get materials, tools, and molds for weapons here.
Grocery store- You can get generic goods, like paper towels, food, and bagels here.
Zombie Types
This section documents the zombies when they are discovered, including their point value, their abilities, and whether they can be controlled.
ZOMBIE GRUNT: The Zombie grunts are quite weak on their own, but in a horde, they can be very deadly.
Attacks:
Scrape: Will annoy you, might cause infections to open wounds.
Bite: this can cause infections if not treated, it can also be used to rip you apart
Points: 2
Can be controlled by zombie master.
GRABBER: This zombie is like any normal zombie, except for the fact that it has a huge left arm, twice the size of yours.
Attacks:
Rip: the Grabber will grab you and use his left arm to rip you apart.
Smash: the Grabber will use his left arm to smash you into the ground.
Points: 4
This zombie can be controlled.
CLINGER: This zombie is quite fast, and will cling onto your face in order to kill you.Attacks:
Cling: will jump onto your head and start to scratch at your face, he will try to go for your eyes, so that’s fun.
Points: 4
Can’t be controlled, but will not attack players with the staff of the dead
Survival: Undead Showdown (rules revised by tomato, thanks!)
Story
You arrive in a very familiar town, but something is amiss, there have been rumors going around that, after the Museum was destroyed, zombies appeared in the forest adjacent to the city, but zombies are just make believe! Right? In addition, for some reason it’s snowing. Strange...
Goal and Basic Rules
Survive until the end or escape. The game ends if either 1/4th of players are left or if an escape is found.
The Zombies will come in waves, each one getting progressively more difficult.
Roles and Points
Everybody gains 2+ points for each zombie you destroy (varies based on zombie type), 5 points for each wave you survive, and 15 points for surviving until the end.
Players who have 0 points will get 20 points at the start.
Innocent: Normal player. Loses 5 points for killing an innocent.
Heartless: Acts as an innocent, but gains 10 points for each kill. If they die, they drop 15 points plus 5 points for each innocent the heartless killed.
The Leader: The Leader starts with a Staff of the Dead. Can use the staff to kill others for 20 points, If the leader doesn’t kill players with zombies for a certain amount of time, the zombies will attack the leader. Some types of zombies will not obey the leader at all. If they die, they drop 25 points.
Millionaire: This player has a few weapons inside of his house, including 2 trick items. The Millionaire will get 5 points if they kill a player. If they die, they drop 20 points. Higher placements have a higher chance of becoming millionaire. Last place has 1 chance, 2nd to last place has 2 chances, 3rd to last place has 3 chances, and so on.
NOTE: If the need to arises, certain roles may be re-randomized, or duplicated.
Map
You are in a town surrounded by a dense fog.
North is the Residential area. Everybody spawns in there with their own house. The houses are fire proof.
East is the city hall, which has no purpose other than being able to be blown up.
South of the town is the pavilion, where the occasional item can spawn in, due to the power surge from the museum, these items are more powerful than others, some items include tricks, whose rules can be found (here). Uses all normal tricks, along with AustinXJet's special tricks.
To the west is the mysterious Forest, where many of the zombies come from. Here, the fog is less dense. If there is a way out of town, it’s this way.
In the center of town are the 3 stores. Due to zombies, the stores are low on stock. You can use points to buy items here.
Armory- You can get useful items and weapons here.
Warehouse- You can get materials, tools, and molds for weapons here.
Grocery store- You can get generic goods, like paper towels, food, and bagels here.
Zombie Types
This section documents the zombies when they are discovered, including their point value, their abilities, and whether they can be controlled.
Zombie Grunt:
the Zombie grunts are quite weak on their own, but in a horde, they can be very deadly.
Attacks:
Scrape: Will annoy you, might cause infections to open wounds.
Bite: this can cause infections if not treated, it can also be used to rip you apart
Points: 2
Can be controlled by zombie master.
Slugger: This zombie is like any normal zombie, except for the fact that it has a huge left arm, twice the size of yours.
Attacks:
Rip: the Slugger will grab you and use his left arm to rip you apart.
Smash: the Slugger will use his left arm to smash you into the ground.
Throw: The Slugger will chuck a nearby object at you at speeds upwards of 80 MpH
Points: 4
This zombie can be controlled.
Grabby Boi: This zombie is quite fast, and will cling onto your face in order to kill you.
Attacks:
Cling: will jump onto your head and start to scratch at your face, he will try to go for your eyes, so that’s fun.
Points: 4
Can’t be controlled, but will not attack players with the staff of the dead
Stabby boi:
basically a regular zombie with a knife
gold: 3
Can be controlled.
ROB THE MUSEUM!
Tonight’s the big night, your an up and coming robber, and tonight’s your big night, so far you’ve only committed a few crimes, petty theft, shop lifting, grand theft auto, and a few small bank robbery’s. But tonight’s gonna be different, armed with your bag of infinite space, and your improvement chip, you plan on robbing EVERYTHING. But something is about to happen that nobody expected, yes, tonight, is gonna be a Big night....
GOAL: steal as much stuff as possible while trying to survive till 6 am, there are guards protecting the exhibits, but those are not your main concerns, as some of the exhibits will try to kill you.
THE MAP:
this map has a few important things that you should know about, there are a few important rooms that you should know about.
THE MODERN ART EXHIBIT: this room only has abstract art and the other exhibits will not attack you if you go in here. as a counter to camping, 2 guards will check there every once in a while.
STORAGE: this room contains SCP 914, aka the improvement machine. you can put any item in this contraption, and it will either improve it, or deconstruct it, depending on the settings, it is heavily recommended that you do not use it on biological matter.
This room is only visited by the janitors, so you should be mostly safe in here, but let it be known that there is only one way in and out.
FOOD! The guards and the exhibits will never go in here, strange. There is also an office you can lock yourself into. Fun fact about this room: it runs on it’s own power.
POINTS:
You will get points for each item you steal. If you die you will lose all of your items, but you can always respawn in this game
There are 5 levels of items:
Common items: things like shields and swords, these things are easy to come by and Will only get you 2 points
Antiques: these items are pretty rare, and will get you about 5 points
Paintings and one of a kind art: these things are pretty coveted, they get you 5 points a piece. There are many of these, but some of them you might wanna leave be...
Gems: these are worth 10 points a pop, there are 15 gems that you can get in the gem room, plus one other very important item...
THE GRAND DIAMOND: this item is worth 50 points, for some reason you can’t put it in your bag, something about fair play. Unlike the other items, this one has to be carried by hand, which allows for conflict.
Have the most point by the end to win 20 bonus points!
You will also get points for not dying, 10 point for each “hour” you survive. If you die you will not get any more survival points.
Combat and items:
You start with 2 things; a bag of infinite space, and one upgrade chip, if you die, you will only respawn with a new bag.
the upgrade chip can be used to make any item or weapon in the museum OP, for example, if you use it on a suit of armor, it will become a cybernetic suit of armor, like an iron man suit, or you can use it on something like a dinosaur skeleton, and it will become a living dinosaur. You can find more chips hidden throughout the museum, you can also use SCP 914: aka the improvement machine. In the Storage closet.
COMBAT: Combat is enabled for the entire game, which means that you can be killed at any time.
PM’s are not allowed, unless you are doing a sneak attack on somebody.
You can use any item in the museum to your advantage.
Murder mystery 2: electric boogaloo!
You have just arrived to your new home in a mysterious town. But something is amiss, and you find out that the mayor was killed last night, try to survive in; MURDER MYSTERY 2: Electric boogaloo!
The goal: at the beginning of the game, after everyone has joined, I will use a random number generator to select the murderer or murderers, as a survivor, your goal is to find and kill the murderer(s) and survive until the end, as a murderer, your goal is to kill all of the survivors, if there is more than one killer, you will not know who they are, but you can team up to kill all of the other players.
The map: there are locations in every corner of the map, in the top right you have...
THE HOUSES; the house are all 1 story tall, and have the basic essentials, a kitchen, A bathroom, one bedroom, a living room, and an empty garage.
THE Armory is in the top left, you can get any reasonable weapon from there, except explosives, because those are too op for you to just grab for free, you can however build a bomb at...
THE WORKSHOP: which is in the bottom left corner, there are many tools you can get here, as well as a section for getting anything that you might get from a hardware store (like The Home Depot, for example.) you can also get stuff from... THE GROCERY STORE THAT IS RIGHT NEXT TO THE WORK SHOPTm You can get food and stuff, I guess,
THE CITY HALL: it is located in the bottom right corner of the map, this is where important meetings are held, and It is where you will start the game, this build WILL be blown up by somebody, I will be surprised if it doesn’t.
And finally, last but DEFINITELY not least: *Takes deep breath * THE PAVILION WHERE YOU CAN GET LASERS AND GUNS AND BOMBS AND LASER GUN BOMBS AND MEDKITS THAT I TOTALLY DIDN’T NOT TAKE FROM HORRIBLE TOMATOS MURDERER MYSTERY GAME!!!!!
at THE PAVILION There will be an airdrop every once in a while, it will contain several useful items that you cannot get anywhere else!
Points:
20 points for each half a day you survive.
30 points for killing the murderer as an innocent, if more players help then the points will be divided between players depending on how much they hurt the murderer .
-20 points for killing an innocent as an innocent. Please keep this in mind if you go around killing random people for no reason
30 points For killing an innocent as a murderer.
10 points for killing a murderer as a murderer.
25 points for surviving till the end.
20 points for blowing up city hall
A few important things to note:
The day and night cycle will reflect the time in the real world, the time zone we are using is EST (Eastern Standard Time). The day starts at 7:30 am and ends at 7:30 pm, there is also a 30 minute period of twilight before the day starts and ends.
You can PM actions at day while you are Inside if your house, otherwise no PMs at daytime. If there are at least 2 other people inside of your house then you MUST use the forum for actions
you can only send PM’s while you outside of your house, during the night and twilight, or if you attempt to sneak attack a player during twilight they will be notified of your attack.
The only guns you can get at the armory are civilian and hunting grade guns, so no ak47s or snipers for now.