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Hastings 1895, Rules and Regulations

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from The Hastings Chess Tournament 1895  by Horace F. Cheshire

REGULATIONS OF THE INTERNATIONAL TOURNAMENT.

Place and Date. — The Tournament will be held in the Brassey Institute, Hastings, and will commence on Monday, August 5.

PRIZES.
First Prize . . .150£.
Second Prize . 115£.
Third Prize . .  85£. 
Fourth Prize. . 60£.
Fifth Prize . .  40£.
Sixth Prize . .  30£.
Seventh Prize  20£.
Total 500£., and consolation money in addition.

SPECIAL PRIZES.
     The player who wins most Evans' Gambits (accepted), either as White or Black, will be presented by Joseph Cooke, Esq., of  Knockgraffon, with a handsome ring, and in addition with ' The Theory and Practice of Chess ' (in four octavo volumes), by Carlo Salvioli, of the value of forty lire. In the event of a tie, the preference would be given to the player in whose games the normal position occurred most frequently.
     The first winner of seven games will be presented by Mr. Bradshaw, of Hastings, with an enlarged photograph, value 4£. 4s.
     A special prize of 5£. will be presented by the Committee to the non-prize winner who makes the highest score (including drawn games) against the seven prize winners. This will not exclude him from consolation money.
Entrance Fee. — All entries must be received on or before July 5, accompanied by an entrance fee of 5£.
Order of Play. — Each player must play one game with every other competitor. The order of play and pairing will be decided by the president drawing lots publicly immediately before the commencement of the Tournament. The future pairing will depend on this, but will not be known until the morning of each day.
Consolation. — Each non-prize winner will receive as consolation i/. for each game that he wins, and in the event of his winning a game from the ist, 2nd, or 3rd prize winner, he will receive for such game the sum of 2£. instead of 1£.
Score. — The winner of a game scores 1, the loser 0, and in a drawn game each player scores ½.
Days of Play. — Monday, Tuesday, Wednesday, Friday, Saturday.
Thursday will be a by-day for playing off unfinished games.
Hours of Play. — From i P.M. to 5 P.M., and from 7 P.M. to 10 P.M., but no game may be adjourned in the evening until sixty moves have been recorded on each side.
Time Limit. — Thirty moves for the first two hours, and fifteen moves per hour afterwards. The player who exceeds the time limit will forfeit his game, which will, be scored as won by his opponent.
Differences between Players. — All questions between players shall be decided by the official in charge, and on questions of fact such decision shall be final ; in other cases the players shall have the right of appeal to the Committee.
Absentees. — The official in charge will see that all the clocks are started at the time fixed for play, and if a player is an hour late in arriving, his game is lost. Should neither player be present within an hour, the game will not be scored.
Adjournments. — At the time fixed for adjournment the player whose turn it is to move must deliver his next move in writing, in a closed envelope, to the official in charge. Such envelope will be opened after the adjournment by the official then in charge, in the presence of both competitors, and he will make on the board the move as written down. Analysing of moves on a chess-board during the adjournment, and consultation with anyone, is strictly prohibited. Any player proved guilty of an infringement of this rule will be expelled from the Tournament, and will forfeit his right to a prize or to consolation money.
Scores of the Games. — All the games are the property of the Committee. The winner of a game, or the first player in a drawn game, is bound to deliver at the conclusion of the same a correct and legible score to the member of the Committee in charge. Until this is done, the result will not be entered on the score-sheet.
Arrangements between Players. — All arrangements between players which will affect the result of the Tournament are illegal, unless sanctioned by the Committee. Each competitor is bound in honour to play 'all his games with his full strength, and in behalf of the other competitors no player is allowed to waive any exaction of a penalty, either under the rules of the Tournament or the general laws of chess. All parties proved guilty of violating this rule will be expelled from the Tournament, with a forfeit of prizes or consolation money.
Withdrawing. — In case of any player withdrawing from the Tournament before its conclusion, his unplayed games will be forfeited to his opponents, and he will forfeit his entrance fee and any consolation money.
Tie among Prize Winners.— In case of a tie between two players for the first prize, they shall play a match for the first winner of three games, drawn games not counting. If three or more players should tie for the first prize, a match between those players will be arranged by the Committee ; the winner of this match to be declared the winner of the Tournament. In case of a tie for another than the first prize, the players shall divide their prizes.
Modification of Regulations. — The Committee will reserve to themselves the absolute power to modify any of the above rules in special cases.
NOTE. — To the prizes were afterwards added two for the player who should win a game by the greatest display of sound brilliancy. — 1st prize, 5£., given by H. Chapman, Esq., and Anon. ; 2nd prize, 3£., given by W. Leuchars, Esq. And to the consolation money the Committee added after the conclusion of the play ios. for every draw by a non-prize winner against a prize winner.
     Also, the words 'in the presence of both competitors' were struck out of the regulation for adjournments, as it was found better to open the envelope, make the move, and set the clocks going, whether the competitors were present or not.


RULES (REVISED INTERNATIONAL CODE).

I. If a player notices before his fourth move that either the board or Pieces have been misplaced, he has the right to demand that the game shall be re-commenced.
II. Before the beginning of the first game, the first move and choice of colour are determined by lot. The first move changes alternately in match play.
III. If a player desires to adjust the position of a Piece or Pawn on the board, he must say J'adoube, before touching it, otherwise —
IV. If a player touches a Piece or Pawn of his own he must move it. If he touches one of his adversary's he must take it if it can be taken. If he touches a plurality of Pieces or Pawns of the same colour, in either of these instances his adversary may elect which such Piece or Pawn he will call upon him to play or take, as the case may be. If the rules governing the moves of Pieces do not admit of the adversary exacting penalty as above, the player must move his King, but may not castle. If the King cannot be moved without exposure to check, no penalty can then be exacted.
     N.B. — The adversary must claim a penalty under this rule before he makes his own next move. While he is considering the penalty his own time must run, and not that of his adversary.
V. A move is not completed until the player's hand has quitted the Piece or Pawn played.
VI. 'Check' is announced to the King only ; it is not absolutely necessary to call it. If a player, on attacking his adversary's King, omits to call check, penalties under Rule 4 cannot be enforced. The player whose King is attacked must move out of check, or cover, or capture the attacking Piece so soon as his attention is called to the fact ; and if any moves have been made by either party while a King has remained exposed to attack, they must be cancelled.
VII. If the same position occurs thrice during a game, it being on each occasion the turn for the same player to move, the game is drawn.
VIII. A player may at any time call upon his adversary to mate him within fifty moves (move and reply being counted as one). If, by the expiration of such fifty moves, no Piece or Pawn has been captured, nor Pawn moved, nor mate given, a draw can then be obtained.
IX. The King cannot be castled out of check nor cross an attacked square. In the act of castling, the King must be moved first, or else must be touched before the Rook is quitted.
X. A Pawn reaching the eighth square must be named as a Queen or Piece, at the option of player, independent of the number of Pieces on the board. The created Queen or Piece acts immediately in its new capacity. Until the Pawn has been so named the move is incomplete.
XI. Time runs until a move is completed, as under these Rules.
XII. If, on the resumption of an adjourned game, the position is wrongly set up, all subsequent moves are void, and the position must, if possible, be correctly replaced, and the game then played from the point of adjournment.
XIII. In the event of proof that a clock or glass has recorded incorrect time, the umpire shall be empowered to make such adjustment in the record of the time as he shall consider equitable in view of the circumstances disclosed, provided that he shall make no allowance in the case of actual stoppage of a clock, it being the duty of a player to see that his adversary's clock is set going.