Stupid Retro Tricks
Trick #2: walking into check
Like trick #1, it's not so much that this is anything earth-shattering; it's just that it looks damned weird when you do it backwards.
Trick #2 is: You may walk a King into check, so long as the other side can immediately get that K out of check.
The trick is handy in positions like this.
OK, so white must have moved last if it is stipulated that Black is to move. But all white has is a King! Surely it can't move, being pinned down by the Rb2 like that.
Except that it can during a retraction. Just fearlessly walk him into check - put the K on a2 - then black gets him out of check right away. Rb2 goes to b1.
But the K is still stuck between the 2 Rooks! - I hear you scream. No - rememeber what we just talked about. Walk through check again. Ka2 to a3 - then Rb3 to b2 to remove the check.
Let's see that first in normal forward motion:
Nothing terribly unusual about that...just a lone white K being mated in a scholastic chess game.
Now, let's look at it in Retro-Vision®:
Hit the back arrow a few times to see how it looks playing it backwards. Do this until it sinks in!
Remember -
You can walk a K into check so long as the enemy immediately un-checks!
It's been suggested that we need a thread for introducing n00bs to retrograde analysis. So here it goes.
What are 'retros'?
"Retro" is short for 'retrograde analysis' and it is generally any chess problem in which you need to determine what happened in the past - the moves that must have occurred before the given diagram.
How do I solve retros?
You solve them through deductive reasoning. I will show some typical tools later on.
But, but, the positions are so ridiculous! Those would never happen in a real game!
Retro fans know that, and we don't care. This is a different aspect of chess than the usual white vs. black competitive game. All we care about is whether or not the position is legal.
Now that we've got the mini-FAQ out of the way, on to...
Stupid Retro Tricks
(Basic tools needed in practically every retro.)
We solve retros by taking back moves instead of playing them normally. Going in reverse is a bit strange at first. Here are the tricks needed to do it successfully.
Trick #1: Uncapture
People are so used to the normal flow of the game where pieces are never added to the board. In retros, we can do just that!
White is in check, so Black must have moved last. But where did the Rook come from to give the check? Clearly not from the d-file, because it is blocked in both directions. But what about the 2nd rank? I can hear people screaming now "Even I know that white's King is still in check, and that is not legal with Black to move!"
This is where the uncapture comes in. We can't leave white's King in check, so why not place a piece on d2 and say that black just captured it? That solves the dilemma.
Looks so obvious when playing forward, doesn't it?
So what we really need is to train the retro-vision. Look at the move from the end and practice taking back the move until we get used to the visual effect of uncapturing.
Hit the back arrow from this diagram a few times until you get used to the idea of the white Q popping out from under the Rook as it moves away.
Stay tuned for more Stupid Retro Tricks...