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What strange chess rules can you think up?

  • 3 months ago · Quote · #481


    The King to be able to move two squares any direction instead of one. Would make check-mate that much more difficult.

  • 3 months ago · Quote · #482


    A pawn can promote to a king.

  • 3 months ago · Quote · #483



  • 3 months ago · Quote · #484


    candyass4ever wrote:

    A pawn can promote to a king.

    So then, would Both kings have to be checkmated to end the game?  This seems to me to be an important consideration in "two or more kings chess."  

    Also, what if you get All of your pawns promoted to kings?  Picture the board in That situation ...  if you Dare ..... Can you see it?  It looks like like a world gone mad, doesn't it?  ... In summary, I find this "pawns promote to kings" idea deeply disturbing.

  • 3 months ago · Quote · #485


    KILL anybody who beats me 

    MURDER anybody who gets a draw on me

    SPARE anybody who I win against 

  • 3 months ago · Quote · #486


    Cryptic-C62 wrote:

    Falcon Punch: Once during each game, you may punch your opponent in the nose as hard as you want. If he bleeds on a piece, it is removed from the board. If he gets knocked out, you win the game and his wallet.

    Cannibalism: You may remove one of your own pawns that within one square of your knight. The knight then upgrades from a {1,2} leaper to a {3,4} leaper for this turn. 

    Conversion chamber: Before the game begins, each player writes down a column letter (A through H), which they do not reveal until necessary. If an opponent's pawn promotes on the column you've chosen, the promoted piece becomes your color, not the opponent's.

    I actually laughed aloud Tongue Out are you a professional stand-up comedian?

  • 3 months ago · Quote · #487


    After reading some of these posts on here, I can't help but wonder why people who have never even been in a life or death situation involving violence are so fascinated with it.

  • 2 months ago · Quote · #488


    Death is near:If you are winning then your opponent gets fired(literally).

  • 2 months ago · Quote · #489


    That's too strange.

  • 2 months ago · Quote · #490


    Pawns can go backward.

  • 2 months ago · Quote · #491


    No Spitting!  Tongue Out

  • 2 months ago · Quote · #492


    When putting an opponent's king in check, instead of saying "Check," a player must say "Hey there, buddy, check This out!  What do you think about That, huh?!"  

    Forget to say all this, and you lose two pieces.  Plus, you have to play the rest of the game blindfolded. (Pretty severe consequences, I know -- but how else will you Learn?!)

  • 2 months ago · Quote · #493


    That is the only way to learn, and that's how I learned and see how good I play.  Second thought, lol!

  • 2 months ago · Quote · #494


    You cannot win unless all your pawns are either captured or promoted.

  • 2 months ago · Quote · #495


    I don't know if someone else already mentioned something similar in the 24! previous pages, but here's one I've used before when I taught a beginner's after-school chess class:

    King Teleport - once per game, each player may teleport their king to safety. The king may move to any open square (cannot capture during teleport), and of course can not teleport into check.

    Variants: 1) The king can capture using teleport. 2) The king may not teleport while in check or to escape checkmate. 3) The king may teleport out of check, but not out of checkmate. 4) A player's king may only teleport to a square occupied by one of that player's pawns (the pawn is removed, or in another variant, the pawn and king switch squares).

  • 3 weeks ago · Quote · #496


    Yo mama so fat her pic fell off the wall.

  • 3 weeks ago · Quote · #497


    Yo mama so fat (and sweaty) birds fly into her and stick.

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