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What strange chess rules can you think up?


  • 4 weeks ago · Quote · #481

    grayhat

    The King to be able to move two squares any direction instead of one. Would make check-mate that much more difficult.

  • 4 weeks ago · Quote · #482

    candyass4ever

    A pawn can promote to a king.

  • 4 weeks ago · Quote · #483

    mapayt

    Nice!

  • 4 weeks ago · Quote · #484

    motherinlaw

    candyass4ever wrote:

    A pawn can promote to a king.

    So then, would Both kings have to be checkmated to end the game?  This seems to me to be an important consideration in "two or more kings chess."  

    Also, what if you get All of your pawns promoted to kings?  Picture the board in That situation ...  if you Dare ..... Can you see it?  It looks like like a world gone mad, doesn't it?  ... In summary, I find this "pawns promote to kings" idea deeply disturbing.

  • 4 weeks ago · Quote · #485

    Osama_Bin-Laden

    KILL anybody who beats me 

    MURDER anybody who gets a draw on me

    SPARE anybody who I win against 

  • 3 weeks ago · Quote · #486

    Pelaaja_X

    Cryptic-C62 wrote:

    Falcon Punch: Once during each game, you may punch your opponent in the nose as hard as you want. If he bleeds on a piece, it is removed from the board. If he gets knocked out, you win the game and his wallet.

    Cannibalism: You may remove one of your own pawns that within one square of your knight. The knight then upgrades from a {1,2} leaper to a {3,4} leaper for this turn. 

    Conversion chamber: Before the game begins, each player writes down a column letter (A through H), which they do not reveal until necessary. If an opponent's pawn promotes on the column you've chosen, the promoted piece becomes your color, not the opponent's.

    I actually laughed aloud Tongue Out are you a professional stand-up comedian?

  • 3 weeks ago · Quote · #487

    Prudentia

    After reading some of these posts on here, I can't help but wonder why people who have never even been in a life or death situation involving violence are so fascinated with it.

  • 2 weeks ago · Quote · #488

    Ironman111

    Death is near:If you are winning then your opponent gets fired(literally).

  • 2 weeks ago · Quote · #489

    winerkleiner

    That's too strange.

  • 2 weeks ago · Quote · #490

    HaveAnotherGame

    Pawns can go backward.

  • 2 weeks ago · Quote · #491

    kayak21

    No Spitting!  Tongue Out

  • 2 weeks ago · Quote · #492

    motherinlaw

    When putting an opponent's king in check, instead of saying "Check," a player must say "Hey there, buddy, check This out!  What do you think about That, huh?!"  

    Forget to say all this, and you lose two pieces.  Plus, you have to play the rest of the game blindfolded. (Pretty severe consequences, I know -- but how else will you Learn?!)

  • 2 weeks ago · Quote · #493

    winerkleiner

    That is the only way to learn, and that's how I learned and see how good I play.  Second thought, lol!

  • 2 weeks ago · Quote · #494

    mapayt

    You cannot win unless all your pawns are either captured or promoted.

  • 11 days ago · Quote · #495

    Cliff_Sedge

    I don't know if someone else already mentioned something similar in the 24! previous pages, but here's one I've used before when I taught a beginner's after-school chess class:

    King Teleport - once per game, each player may teleport their king to safety. The king may move to any open square (cannot capture during teleport), and of course can not teleport into check.

    Variants: 1) The king can capture using teleport. 2) The king may not teleport while in check or to escape checkmate. 3) The king may teleport out of check, but not out of checkmate. 4) A player's king may only teleport to a square occupied by one of that player's pawns (the pawn is removed, or in another variant, the pawn and king switch squares).


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