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What strange chess rules can you think up?


  • 4 months ago · Quote · #661

    anjesh_guesswho

    how about you can take your pieces if the situation demands....... many forced mates could have been avoided.

  • 4 months ago · Quote · #662

    Soundmotion

    vegma wrote:

    Let Black have the first move.

    How would that be different from simply playing white?

  • 4 months ago · Quote · #663

    winerkleiner

    Each game must be played in front of a cage full of barking pitbulls.

  • 8 weeks ago · Quote · #664

    3point14times2

    Well, I certainly like reviving sort-of already dead forums.

    Knights can't jump over other pieces, but pawns can.

  • 7 weeks ago · Quote · #665

    mauve_penguin

    mauve_penguin wrote:
     

    chessniu wrote:

    You play with only queen and pawns and the first person to lose all the pieces wins. You must capture a queen when possible and if you cant then you have to capture a pawn and if you cant capture any piece you can do anyrthing

    The position is set up like this:

     

    6 months...

  • 4 weeks ago · Quote · #666

    aman_makhija

    If you checkmate the opponent, and you are playing  white the black still has one move to checkmate you, in which case it would be a draw.

    But this only applies if it is checkmate. IF It's a check, then he still has to move his king, and can't checkmate you. All the other rules stay the same.

  • 4 weeks ago · Quote · #667

    aman_makhija

    If you capture any piece,the piece that you captured with turns into the piece you captured, but stays the same colour.

  • 4 weeks ago · Quote · #668

    motherinlaw

    aman_makhija wrote:

    If you capture any piece,the piece that you captured with turns into the piece you captured, but stays the same colour.

    I like that one a lot.  I'll turn All my pawns into power pieces and I'll rule the board!

  • 4 weeks ago · Quote · #669

    skotheim2

    You should be able to capture your own pieces.

  • 4 weeks ago · Quote · #670

    ArkadyE

    Play with a standard deck of cards as well.

    After each turn you may draw a card.

    Instead of moving a piece you may draw a card. (This is in addition to the card drawn at the end of the turn.)

    Instead of moving a piece you may play five cards from your hand, forming a poker hand. The effect of this depends on the hand you've played:

    One pair: Add a pawn to the board.

    Two pair: Add two pawns to the board.

    Three of a kind: Add either a knight or the bishop to the board.

    Straight: Add a rook to the board.

    Flush: Add a rook to the board.

    Full house: Add 20% of the starting time to your clock, and then make a move. (E.g.: in 1 minute bullet, add 12 seconds; in 5 minute blitz add 1 minute; in 45 minute classical add 9 minutes, etc...)

    Straight flush: Add a rook and either a knight or a bishop to the board.

    Royal flush: Add a queen to the board.

  • 4 weeks ago · Quote · #671

    pikachu11

    ArkadyE wrote:

    Play with a standard deck of cards as well.

    After each turn you may draw a card.

    Instead of moving a piece you may draw a card. (This is in addition to the card drawn at the end of the turn.)

    Instead of moving a piece you may play five cards from your hand, forming a poker hand. The effect of this depends on the hand you've played:

    One pair: Add a pawn to the board.

    Two pair: Add two pawns to the board.

    Three of a kind: Add either a knight or the bishop to the board.

    Straight: Add a rook to the board.

    Flush: Add a rook to the board.

    Full house: Add 20% of the starting time to your clock, and then make a move. (E.g.: in 1 minute bullet, add 12 seconds; in 5 minute blitz add 1 minute; in 45 minute classical add 9 minutes, etc...)

    Straight flush: Add a rook and either a knight or a bishop to the board.

    Royal flush: Add a queen to the board.

    sounds very fun!

    but unfourtunatly I don't know many poker hands.   :(         Frown

  • 4 weeks ago · Quote · #672

    zoobydoo

    Mission cards, a la Risk, which would reward a player for completing some task. For example: Bring a knight to a corner square and you get to move twice in a row.

  • 4 weeks ago · Quote · #673

    Martin0

    zoobydoo wrote:

    Mission cards, a la Risk, which would reward a player for completing some task. For example: Bring a knight to a corner square and you get to move twice in a row.

    I like the way you think. I have made a chess variant where you start the game normally and then each player may once during the game roll a die to activate a chess variant (I have a variant for each number written down). One of the variants is that a knight in the corner is allowed to move 3 times during the same turn (with the turn ending if it becomes a check). That variant has never been activated when I have played with my friends though, but I think it is one of the interesting ones to add a new dynamic to the game.

    I have also been thinking about making a new chess variant (not included in the above) that involves cards, but it is just ideas at the moment).

  • 4 weeks ago · Quote · #674

    Martin0

    ArkadyE wrote:

    Play with a standard deck of cards as well.

    After each turn you may draw a card.

    Instead of moving a piece you may draw a card. (This is in addition to the card drawn at the end of the turn.)

    Instead of moving a piece you may play five cards from your hand, forming a poker hand. The effect of this depends on the hand you've played:

    One pair: Add a pawn to the board.

    Two pair: Add two pawns to the board.

    Three of a kind: Add either a knight or the bishop to the board.

    Straight: Add a rook to the board.

    Flush: Add a rook to the board.

    Full house: Add 20% of the starting time to your clock, and then make a move. (E.g.: in 1 minute bullet, add 12 seconds; in 5 minute blitz add 1 minute; in 45 minute classical add 9 minutes, etc...)

    Straight flush: Add a rook and either a knight or a bishop to the board.

    Royal flush: Add a queen to the board.

    Sounds fun, although I am not a big fan of adding time to your clock since usually the board is more important than the clock as long as you manage your time well.

    I want to mention the economy chess variant which you might be interested in. It is a variant where you get income based on the numbers of squares you control and you can spend coins for new pieces during the game. A bit different from your variant when you draw cards and spend poker hands to get pieces, but I thought you might be interested since the ideas of getting more material is somewhat similar. More detailed rules can be read in the forum in the group.

    http://www.chess.com/groups/home/economy-chess

    http://www.chess.com/groups/forumview/standard-rules-of-economy-chess

  • 4 weeks ago · Quote · #675

    Martin0

    ArkadyE wrote:

    Play with a standard deck of cards as well.

    After each turn you may draw a card.

    Instead of moving a piece you may draw a card. (This is in addition to the card drawn at the end of the turn.)

    Instead of moving a piece you may play five cards from your hand, forming a poker hand. The effect of this depends on the hand you've played:

    One pair: Add a pawn to the board.

    Two pair: Add two pawns to the board.

    Three of a kind: Add either a knight or the bishop to the board.

    Straight: Add a rook to the board.

    Flush: Add a rook to the board.

    Full house: Add 20% of the starting time to your clock, and then make a move. (E.g.: in 1 minute bullet, add 12 seconds; in 5 minute blitz add 1 minute; in 45 minute classical add 9 minutes, etc...)

    Straight flush: Add a rook and either a knight or a bishop to the board.

    Royal flush: Add a queen to the board.

    I made some modifications and called it Poker chess. I might want to modify some rules in the future, but here is my first set of rules for it.

    Poker chess:

     

    Poker chess is played with a standard deck with 52 cards. After each move the player that moved draw a card. If that player have more than 5 cards, then that player discards a card. During a players turn, before he makes a move, a player may show his hand and add material to keep in reserve according to the list below. Then that player discards his hand. The pieces in reserve can be played as in bughouse chess, with addition that a king can get placed this way too (and the king can be placed regardless whether a player is in check or not). If a player has 2 or more kings, all except one needs to get captured before the other player can do any check/checkmate.


    1 pair = 1 pawn

    2 pair = 2 pawns

    3 of a kind = knight/bishop

    Straight/Flush = rook

    Full house = knight/bishop + pawn

    4 of a kind = knight/bishop + knight/bishop

    Straight flush = queen

    Royal straight flush = king + queen


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