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Queen + Rook vs. Queen endgame

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aalemann

So, this is my first game I post here. Please note that I am a beginner, nevertheless I tried to annotate the game. Any comments are appreciated, especially if I am right about my guess where I started to loose the game.
 
 
PS: I am sorry, but the buttons to set the alignment are missing here...?

Sutlej

nice game.

aalemann

thanks for your suggestions, added them as possible variations (hope you don't mind, otherwise I will immediately remove them).

Now I have to understand them Wink

wolverine96

Nice game. Your only hope in the end was to keep checking the king until (hopefully) a draw was attained after 50 moves with no captures or pawn moves.

condude2

I'm pretty sure it was actually drawn towards the end:


Ok, there's my thoughts in rough form. I kept in every possibility I thought of because it's good learning material. It should be drawn I think.

wolverine96

 Very good analysis, condude2!

aalemann
condude2 hat geschrieben:

I kept in every possibility I thought of because it's good learning material.

wow, that's some detailed analysis, thanks a lot!

Unfortunately, I realized too late that exchanging Queens and then aiming for a draw is a good plan. I was therefore really annoyed by my blunder because I would have loved to try this...

Nice forum here Smile

condude2

Opposition holds true in K+R vs. K+P situations to an extent. To draw it, follow these principles to the best of your ability (sometimes it's an autowin for hte rook.)

1. Don't blockade your own pawn unless you have no other move.

2. Push your pawn whenever possible without suiciding it.

3. Keep the enemy king blocked below your pawn with your own king when posssible.

4. If checked, move your king forward unless he gets out of reach of your pawn if you do so.

wolverine96

Great tips! I probably have the same info in my Silman's Complete Endgame Course, but I haven't gotten that far yet... Wink

condude2

You probably don't, since I haven't actually studied this endgame before. Those tips are what I learned from doing this analysis/general principles.

TheRedBaron20

I'm still learning myself, but is there a reason after White 6. Be3 Black couldn't have made things very uncomfortable with Qxb2?

That would attack the Knight on c3 and lead to all sorts of good things potentially. Would that be right or am I missing something?

aalemann

Hi everybody, I really appreciate your detailed comments and thoughts, thanks a lot!