How to stop being a patzer?

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Omega_Doom

pfren you are keep saying about long games. Of course it's nice to have enough time but i think it's difficult to improve time management and board awareness through them. I had enough time in that game and still blundered.

TheGreatOogieBoogie
ProfessorProfesesen wrote:
TheGreatOogieBoogie wrote:
Colin20G wrote:

You will always be the patzer of someone much stronger than you...Freshly titled GM's are patzers in the eyes of world class 2700+ players...

I know right!  There are USCF 1200 rated players who are like chess gods to those who never even studied the game while they're very easy for the 1500's...then IMs are usually trivial for Super-GMs, who can somethings make Carlsen feel challenged, but his 37 Elo point lead over the world's number 2 is secure for a reason.  

When will Carlsen write a book?

Hopefully he'll have the time to write a good tournament book.  Alekhine and Marin among others have written great ones.  As for a my best games collection it's probably still too early for him.  

Omega_Doom
pfren wrote:

Well, if long games don't please you, then play only blitz. Just don't expect improvement.

I want improvement. I'm very bad at time managment and board awareness. I've started playing bullet to imrove time managment and i feel that it works, I can see moves a bit faster now. Could you tell why you think long games can improve these skills? Or is it because you said so?

Omega_Doom
pfren wrote:

Start playng 15' +10" in the beginning, it's slow enough to allow proper thinking, and fast enough to prevent boredom. Then you can start slightly increasing the thinking time. Oh, and of course try playing as many OTB games as possible- they are quite different than internet ones.

OTB sounds great but i don't have decent opponents around. I think in OTB I would see this Qg6+ instantly. These drawing pieces confuse me. Ok, i will play 15+10. Sometimes i play similar control but on other website. What do you think about 10 minutes control? I play it a lot.

Thomas9400
Omega_Doom wrote:
pfren wrote:

Start playng 15' +10" in the beginning, it's slow enough to allow proper thinking, and fast enough to prevent boredom. Then you can start slightly increasing the thinking time. Oh, and of course try playing as many OTB games as possible- they are quite different than internet ones.

OTB sounds great but i don't have decent opponents around. I think in OTB I would see this Qg6+ instantly. These drawing pieces confuse me. Ok, i will play 15+10. Sometimes i play similar control but on other website. What do you think about 10 minutes control? I play it a lot.

I have the same problem as you i prefer OTB but i only can play aginst my dad and my counsins and my cousins play like 400 rated players and my dad plays like a 700 rated player

Nckchrls

This may or may not apply but usually good chess relies on a sequence of coordinated good moves based on a plan rather than looking at the situation and trying to then find the best move at any given time.

For instance, in your example, if your plan was to exploit the Kside and King position then you probably would've saw the potential for ...Rxh7 a few moves earlier. But if your plan was to try to trap the queen, some other ideas should've been considered a few moves earlier. The question isn't why not ...Rxh7+ but how does ...exd5 help your plan?

You often see in GM tourney's where analysts bring out a "computer win" missed move as if the player goofed. Whether the player erred or not isn't really dependent on the missed, usually counterintuitive, win move but whether his plan was good as well as his moves implementation. That's why GM's usually dismiss the "computer win" stuff outright. In their head, many moves back, they already have a sequence figured.

Though the importance of plans and move sequence being said, tactically it probably never hurts to consider tempo gaining moves, especially on the King, closer if you have the time.

Omega_Doom
Nckchrls wrote:

This may or may not apply but usually good chess relies on a sequence of coordinated good moves based on a plan rather than looking at the situation and trying to then find the best move at any given time.

For instance, in your example, if your plan was to exploit the Kside and King position then you probably would've saw the potential for ...Rxh7 a few moves earlier. But if your plan was to try to trap the queen, some other ideas should've been considered a few moves earlier. The question isn't why not ...Rxh7+ but how does ...exd5 help your plan?

You often see in GM tourney's where analysts bring out a "computer win" missed move as if the player goofed. Whether the player erred or not isn't really dependent on the missed, usually counterintuitive, win move but whether his plan was good as well as his moves implementation. That's why GM's usually dismiss the "computer win" stuff outright. In their head, many moves back, they already have a sequence figured.

Though the importance of plans and move sequence being said, tactically it probably never hurts to consider tempo gaining moves, especially on the King, closer if you have the time.

Yes, i was attacking enemy king. What else can we do against dragon with  opposite castling? The reason why i played exd because i thought that i will lose a piece after 1. Rxh7 Kg8. I already said i didn't see simple Qxg6. I was blind to see this simple move.

hhnngg1

Everyone misses simple moves here and there. 

Seriously though, you'll miss checkmating attacks a lot less if you specifically practice checkmating tactics. I recently did a whole slew of Polgar 2-move checkmates for a few weeks (and didn't do much else!), and while I made my same patzerlike clueless struggles through the game, it was interesting that I went into 'shark mode' if I was lucky enough to get a checkmating attack - the positions just 'jumped out' at me and I could def attack the king much more easily with my newfound mate tactics.

 

I wouldn't worry too much about this blunder you made unless it was a recurrent theme in your play - if you're missing checkmating tactics, you know what to study. If you're not taking pieces en prise,  just do more easier tactics until you do it less.

fuzzbug

@ Omega

I share your pain. I don't often miss tactics that *I* am going to do, but I often leave pieces en prise  or am the victim of a simple tactic.

Slowing down my play has helped some, as well as developing board awareness using these chess vision excercises :

http://www.professorchess.com/chess_vision/captures_and_checks/main_menu.php

When I first did them, I thought they would be too easy, but then they revealed how sloppy I was!

 

I hope they will help you too.

Omega_Doom
hhnngg1 wrote:

Everyone misses simple moves here and there. 

Seriously though, you'll miss checkmating attacks a lot less if you specifically practice checkmating tactics. I recently did a whole slew of Polgar 2-move checkmates for a few weeks (and didn't do much else!), and while I made my same patzerlike clueless struggles through the game, it was interesting that I went into 'shark mode' if I was lucky enough to get a checkmating attack - the positions just 'jumped out' at me and I could def attack the king much more easily with my newfound mate tactics.

 

I wouldn't worry too much about this blunder you made unless it was a recurrent theme in your play - if you're missing checkmating tactics, you know what to study. If you're not taking pieces en prise,  just do more easier tactics until you do it less.

You didn't get the point. I don't care about checkmate. I care about missing simple capture. I just don't understand how it's possible not to see it. Only hopeless patzers can do it.

adumbrate

My best tip is to get over it, and if it happens again, then you will have something to complain about, but this is only one game.

Omega_Doom

I'm still shocked a bit because I had plenty time and even after the game i needed some time to see it. I just want an advice how to work with it.

Jouzer

I want to add to the other peoples of advice of playing long games.

The reason why its good advice is because when you play long games and you need to use the time you have (I see alot of players in my lvl blitzing out moves in "long games", having used only a few minutes at the end) you will and should gradually develop this habit of actually 1) look to the far end of the combination (I used to look a few moves ahead and be like ahh looks good to me! even though it would've only took a minute to look a move or two farther and see how horrible the result of the combination turned out to be) and 2) look around the board for more candidate moves. Even after I decided on a move I still "start over" looking for a move, because I want to make sure I'm not missing anything and can't find anything better. This is how you are going to gradually start seeing more opportunities on the board.

Also if you're studying books/other material long games give you time to consider what you have learn. When I'm planning what to do, these phrases from my books pop up in my head and I'm considering new stuff I normally wouldn't.

It took me a while to like long games, but now I rarely even want to play blitz games because they just make me feel impotent for I can't give anything near my best performance with those time controls, I realize now.

Anyways, you probably heard by now, but I don't think you will in your life ever stop making horrible mistakes in blitz or bullet, very few of us ever will. Its just the nature of the game. I suppose thats the thrill of it, to know that your opponent may fail so horribly that you get an easy ecstasy (win )

Anyways, hope you can come around and either continue blitzing and having a good time or getting better with some studying and long chess games!

TheGreatOogieBoogie

Here's a game you did relatively well in:



Omega_Doom

Thanks for analysis TheGreatOogieBoogie. I saw the motif with queen check on move four but i didn't check it thoroughly since it was 10-minute game and i didn't want to spend much time on the move. Sometimes i do it and i win material but end up losing on time. I agree queen side castling was bad decision. I realised it right after i saw that my attack is too slow but i didn't like king side castling as well because it must have been tough defence too, advanced e5 and f4 pawns.