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I cannot understand the mentality. Also, I cannot understand the mentality of the people who defend this behaviour, except of course that all of the defenders are in the habit of the same poor sportsmanship qualities.
It seems to me that there must be some server modification that could help ameliorate this problem. I have an idea:
If a player makes no moves for a significant period of time, then there could be a popup that asks if he's still playing/thinking. If he doesn't click "yes" within a reasonable amount of time, then he forfeits the game automatically. There could be a threshold for amount of material disadvantage; say, the server only asks inactive players who are down 3 points of material or more.
The appropriate period of idle time could be a little tricky to nail down. A set period of time might work, but the idle time could be scaled (perhaps non-linearly) based on how much time the player had on the clock when their turn started. If a player clicks "yes" to indicate that he is indeed still playing, but never makes a move, that player would obviously be flagged by the server.
Good idea! --- unless the popup distracts the player who is thinking resulting in them having to recalculate from scratch..
What I do is open a second browser window, while keeping an eye on the game (in case the guy makes a move with a few seconds left), and I watch a MatoJelic video on youtube! They are only about 5 minutes each and it passes the time and I learn about chess at the same time. Cheers
Its not a server problem, its a behavior issue. Time must be allowed to run down even if its 1 second left. People who can't see a no-win scanario have more problems in life than chess.
If the person is in a losing position, how do we know they are skilled enough
to know that they are ina losing position?
Check and double-check! to this ridiculous argument. The point is this: When I play a ten minute game, for example, I do so with the understanding that my opponent has ten minutes to make his moves. He may get mated or resign, and in that case use less than ten minutes. Or he may use the entire ten minutes. I know this going in. He may make 30 moves in ten minutes, or he may make 15, or 5 or 3. He may have spent the last month studying the Morphy Defense in the Lopez and I hit 'em with 3...g6!? So he may take a long time on his fourth move, or any move. I enter into a TEN MINUTE game with the understanding my opponent has TEN minutes to make his moves. How he alots his time, or how many moves he makes in that time period, is his business. He's got ten minutes. If he has to take a phone call, or see his wife off to work during the game, that's his business. If he gets fed up, and walks away, he has that right. When his clock runs out, I get the win. What's the problem? That's the game. Why is chess.com trying to "devine" the other player's state of mind and pass a judgement on it? So my opponent gets disgusted and abandons the game. I get the win. If you don't like waiting for your opponent, whatever he's doing, don't play!
InstantChess does it better.
Did anyone ever say anywhere that it's a server problem? I suggested a server modification that could help ameliorate the behavior issue, but never said it's a server problem. As for "time must be allowed to run down even if its [sic] 1 second left"-- if there were only one second left in a game, this problem doesn't exist there. The problem is when there is a lot of time left; I think you misunderstand the subject of this thread. And "time MUST be allowed to run down?" That's your opinion. Sure, thats the rule for OTB games where there's money and USCF ratings on the line, but it's poor sportsmanship to abandon a game in a clearly lost position.
If chess.com wishes to foster a friendly, respectful community where people enjoy playing chess, it seems that this is the sort of thing the admins would wish to combat.
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