To hsbgowd:
S-Chess certainly has the strategic element as well as tactical. Remember that tactical opportunities arise from sound positions! If you play positionally you won't get robbed tactically! This is equally true in Seirawan Chess.
And as far as S-Chess being a game where the game is decided purely by who doesn't blunder, that will depend soley on the strength of the players, as it does in regular chess. Games between novices will be determined by who hangs their queen and elephant, while games between stronger players will be decided by stength of calculation or who plays stronger positionally and commits fewer inaccuracies. Basically just like in regular chess.
It makes every stage of the game interesting and exciting because there are all kinds of new tactical possibilities with these pieces. Middlegame tactics are complex and thrilling. Endgames are really a whole new game. Imagine promoting a pawn to one of the new pieces.
Since Openings, Middlegames and Endgames are all full of tactical possibilities, would it appeal to players who believe in "strategy, converting positional gain into material gain"?
Currently endgames are pretty cut and dry, we all know which ones are winning and which are losing, but it's less clear when you're talking about Hawk vs Queen, or Elephant vs Hawk, or Elephant vs Rook and Bishop, or whathaveyou.
Most chess positions (even in 960 chess) can be described with less ambiguity as "White's position is good, having a strong center", "h pawn is weak, need to push it",etc. Both players are able to make these kinds of assessments, and this analysis actually drives their play. But, in the presence of strong ambiguity from so many tactical possibilities would it be a game of "Damn!, I didnot see that" blunders;; one who makes least blunders wins the game?
Staggerlee, your experience draws me to the above questions. What do you think of that?