
How to Improve your Chess III; The middlegame
How to Improve your Chess III; The middlegame
If you recognize one or more of above factors, chances are there is a combination/tactic that you should look for. If none of these factors are present, it is unlikely that there is a combination (There are some exceptions to this rule) Now that we know how to recognize when a tactic might be present, we must learn the different types of tactics, starting with the double attack.
The Double Attack -
A double attack is an attack against two pieces at the same time (hence the name "double" attack). There are two types of double attacks
- Discovered Attacks (when a piece moves out of the way and opens a file or diagonal for a queen rook or bishop and uncovers an attack against an enemy piece)
- Forks (when one piece attacks two pieces at a time)
Discovered Attacks -
As I already mentioned, a discovered attack is when a piece moves out of the way and opens a file or diagonal for a queen rook or bishop and uncovers an attack against an enemy piece. There are three types of discovered attacks; double checks, discovered checks and pure discovered attacks. Let's look at a simple example of a pre discovered attack-
- Absolute Pins, where the piece is being pinned to the King
- Relative Pins, where the piece is being pinned to a more valuable piece (that is not a king)
Since the absolute pin is the most dangerous, let's look at that type of pin first
Absolute Pins -
An absolute pin is one where the piece shielded by the pinned piece is the king. It is illegal to move the pinned piece out of the line of attack, because that would place your king in check. This is what makes an absolute pin more dangerous than a relative pin - the pinned piece cannot move. Not all absolute pins are "deadly". Absolute pins can be played in all phases of the game, but are especially common in the opening. A typical position with an absolute pin can arise from the Philidor Defence. 1.e4 e5 2.Nf3 d6 3.Nc3 Nc6 4.Bb5. Here, the absolute pin isn't so dangerous because the pinned piece is being protected by a pawn and Black can easily break the pin with either Bd7 or a6 followed by b5.
Case Study, A pin themed opening trap
That being said, that doesn't mean absolute pins aren't deadly. Take a look at an opening trap in the Scandinavian defence -
Although its only the fourth move, Black has already lost his Queen! (we cannot move the queen, or else his king would be in check) This goes to show you the power of absolute pins.
Absolute pin exercises -
Here are a few diagrams which give more examples of absolute pins -
This is an easy example. In this position, White goes Qa4! and Black's knight is pinned and also cannot be defended. White wins a Knight here. The following example is how to use a pin in a petit combination -
Relative pins -
As with absolute pins, relative pins occur quite frequently in games - especially during the openings. For example, in the Three Knights Defence 1.e4 e5 2.Nf3 Nc6 3.Nc3 d6 4.Bb5 (Absolute pin!) Bg4 (Relative pin). The difference between the relative pin and the absolute pin is that White could move the f3 knight if he wanted to (But he would lose his queen xD), however with an absolute pin, it is NOT legal to move the pinned piece.
Breaking Relative Pins
As mentioned above, the difference between the relative pin and the absolute pin is that, in a relative pin, you can move the pinned piece and expose the more valuable piece behind it. This is not always the best idea, however, it could be extremely annoying in certain scenarios. For example, take this game in the Philidor Defence (in a trap known as the Legall's Mate Trap)
This is a great example of breaking a relative pin. It also shows you that you should never be to confident that a relatively pinned piece won't move. Whenever you decide to apply pressure to a pinned piece, you should always ask yourself if there is any way your opponent could break the pin.
Applying pressure on a pinned piece -
While sometimes your opponent can break the pin, when they CAN'T break the pin, it is best to pressure the pinned piece as much as possible
In this position, White pressures the pinned piece with 1.b5! forcing Black to either give up the exchange or the Knight. Black cannot defend the Knight (its being attacked by a pawn and it will be lost), so Black must move the Knight and lose the exchange.
Skewers -
In chess, a skewer is an attack upon two pieces in a line; with the attacked piece being the more valuable one, and the piece behind being the less valuable one. The opponent is compelled to move the more valuable piece to avoid its capture, thus exposing the less valuable piece so that it will be captured A skewer is sometimes described as a "reverse pin". Here is an example of a skewer in its most basic form -
In this position, White should play Rh6+, attacking the Black King, and once the King moves out of the way, White can pick up the Black Rook.
There are 5 different types of skewers; checking skewer, overloaded skewer, fatal attraction skewer, weak square skewer and an equal value skewer. I found a nice instructive video by Danny Rensch. that explains the different types very well. (https://www.youtube.com/watch?v=kMtk5StjlPQ)
Clearance Sacrifices -
A Clearance Sacrifice" is a term used to describe a deliberate sacrifice of material with the goal of freeing up either a square, diagonal, or file. Essentially, you are throwing away a piece, to "un-obstruct" a file or diagonal (for an attack)
The above definition and example are from Chess.com article - https://www.chess.com/article/view/chess-tactics--definitions-and-examples#clearance
- Visualize where you would like your pieces to be. Focus only on how to get them there. Don't worry about sacrificing material
- Judge whether your clearance sacrifice is sound ("Do the benefits outweigh the negatives?")
- Look for your opponent's plans. As pretty as your sacrifice looks, you should always try to check to see if your opponent can refute it with a zwischenzug. ("intermezzo" or an in-between move) Not thinking what your opponent might do is a serious mistake.
Deflection -
Deflection is a tactic which distracts an opponent's piece from doing its job, such as defending an important square, pinning a piece or blocking an open file or diagonal. Here is an example of a deflection -
- When one of your opponent's piece is guarding an important square in your opponent's position.
- When one piece is holding your opponent's position together ("overworked" piece)
- When you opponent doesn't have many defenders
Famous Game with Deflection -
Interference -
Interference is sort of like another form of deflection. Interference, as Kasparov puts it, "disrupts the harmony in your opponent's position and cuts the communication line between their pieces". Here is a simple example, where White literally cuts off the communication between Black's pieces -
In this position, Black has a decisive material advantage. Normally, this would be winning, however, here White can use interference. 1.g3 (forcing the rook onto g4) Rg4 2.f4! White literally disrupts the communication between Black's pieces and will pick up a rook, and be up 2 pawns. (if 2..Kf3 3. Ra3+ forcing the king to abandon the protection of the rooks) Let's look at another case of interference/deflection -
White's goal is to open up the Bishop (threaten mate on h7), however if he plays e5, Black will play f5 closing down the diagonal of the Bishop. The solution is simple; interference/deflection! 1.Rf6!! Kg8 (if 1...Bxf6 2.e5 and mate on h7 is inevitable) 2.e5 h6 3.Ne2 (Black resigned because material loses are inevitable)
Game featuring interference -
Okay, so that concludes the tactical aspects of the middlegame and my third article in the series. I hope you all enjoyed! (The next article is about positional play in the opening)